Cricket Heroes - testing & feedback

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Hahahaha! Well, I've added modable faces now and there's also a live model+texture preview tool as well. So if you wanted to, you could create a crackhead face and it'll appear on random generated players in career mode...:spy
 
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Hahahaha! Well, I've added modable faces now and there's also a live mode+texture preview tool as well. So if you wanted to, you could create a crackhead face and it'll appear on random generated players in career mode...:spy

*COUGH* Modders out there, you heard the Boss, we need a crackhead face *COUGH* :lol
 
Hi guys, I've attached the latest update (v2.59):

- fixed animation timing for AI
- tweaked batting
- added modable face textures
- tweaked speed settings
- added live texture preview tool
- added extra error checking on startup
- fixed orientation of diving fielder (1 scenario)
- tweaked gamepad controls (right analogue stick works now)
- added challenge importer tool

If the guys who can't start the game can test it, that would be awesome :wave

Cheers
K
 
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Now it won't even start for me.

RUN @ 22/05/2013 5:52:54 AM

VERSION: 2.59
REGISTERED: False
PROFILE: N/A
PERMISSIONS MODE: True
PCPL MODE: False

MESSAGE: Index was outside the bounds of the array.

STACK TRACE: at Utility.Input.SDL.Update() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Utility\Input\SDL.cs:line 394
at Cricket.Main.GameState.ModalRenderFadeIn(Single spd) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameState.cs:line 132
at Cricket.Main.GameStateTitle.ProcessVisual(Single ms, Single ms2) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateTitle.cs:line 200
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 17697
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 4029
 
Same caught-at-cover-on-the-boundary error...This time in a Sixes match.

RUN @ 22/05/2013 6:45:40 AM

VERSION: 2.59
REGISTERED: True
PROFILE: kjh
PERMISSIONS MODE: True
PCPL MODE: False

MESSAGE: Value cannot be null.
Parameter name: key

STACK TRACE: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Cricket.Main.GameStateDeliver.CheckWicket(BallCollision bc) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 5407
at Cricket.Main.GameStateDeliver.DoFielding(Single ms, Boolean update) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 7167
at Cricket.Main.GameStateDeliver.UpdateFielders(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 9598
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 18489
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 17691
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 4027
 
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