Cricket Heroes - testing & feedback

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Hi guys,

new patch is ready (I think). Changelog:

- tweaked bowler stamina
- tweaked batting
- minor fielding fixes
- fixed cloud generation during tests when starting a new day
- line and bar graphs are hoverable so you can get more detailed stats
- tweaks to other graphs to be more readable
- added pitch area division graph for bowlers
- when it rains, puddles appear on field (and disappear as they dry)
- as the ball gets wetter the bowlers control is lowered (and vice versa)
- tweaked AI batsmen aggression in test matches
- fixed crash when using high detail shadows
- added missing cricinfo stats for obfuscated player roster
- import of heights & stats only runs when either changes
- new spell cutscene is displayed correctly now
- other small bug fixes

Cheers
K
 
@kurtkz The error still remains.
I noticed this in the error file that the user in it is different (not mine), c:\Users\Soham\Desktop\Cricket Heroesv3D



RUN @ 23/08/2014 22:44:35

VERSION: 2.705
REGISTERED: True
PROFILE: ppcl
PERMISSIONS MODE: True

MESSAGE: Object reference not set to an instance of an object.

STACK TRACE: at Resources.Models.AnimatedModel.BeginRender(Boolean texturize) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 3077
at Resources.Models.AnimatedModel.Render3D(GameInstance instance, Vector3D rotate, Vector3D translate, Camera camera, String animation, Single frame, Boolean flipX, String prevAnimation, Int32 prevFrame, Single tweenTime) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 3498
at Cricket.Main.GameObject.Player.Render(Single ratio, Camera2D camera, Boolean isTest, GameInstance instance) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Player.cs:line 4560
at Cricket.Main.GameInstance.DrawObjects(Single ratio, List`1 toRender, Boolean fade) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 15532
at Cricket.Main.GameInstance.Display(Single ratio) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 16949
at Cricket.Main.GameStateNewBatsman.ProcessVisual(Single ms, Single ms2) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateNewBatsman.cs:line 211
at Cricket.Main.GameState.Update(Single ms, Single ms2) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameState.cs:line 648
at Cricket.Main.GameStateChooseBatsman.ProcessInput(Single ms) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateChooseBatsman.cs:line 691
at Cricket.Main.GameInstance.Loop() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 20097
at Cricket.Main.Game.Main(String[] args) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5242
 
Yeah, don't worry about that. That's the username on my work machine.

Looks like you're missing a texture for your player - are you not simulating the game from the start? If not, try setting the Simulation to Yes when starting an exhibition game. If that doesn't work I'm going to need your players.bdb and teams.bdb files.
 
Updater seems to be stuck on a continuous loop. There is a new version, install new version, there is a new version (same version), install again, etc
 
Hi all,

new patch is ready (it should auto-update correctly, hopefully):

- keeper stands to left with right-handers and vice versa
- tweaked edges slightly
- tweaked fielding
- tweaked effectiveness of spinners
- fixed bug where spinners would take new ball in tests
- tweaked AI batting in tests
- tweaks to reverse swing (more dependent on bowler skill now)
- spinners tire a little more now
- ball bounces off stadium
- few crash fixes

Cheers
K

@ibad17: I'll PM you shortly.
 
@kurtkz ok this is the new error i am getting when i try to simulate the game.'



RUN @ 27/08/2014 20:54:46

VERSION: 2.706
REGISTERED: True
PROFILE: ppcl
PERMISSIONS MODE: True

MESSAGE: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

STACK TRACE: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Cricket.Main.GameStateLineupSelection.CreateMenu(Boolean onlyList) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateLineupSelection.cs:line 256
at Cricket.Main.GameStateLineupSelection.Process(Single ms, Int32 overrideIdx) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateLineupSelection.cs:line 1216
at Cricket.Main.GameStateLineupSelection.ProcessInput(Single ms) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateLineupSelection.cs:line 1833
at Cricket.Main.GameInstance.Loop() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 20105
at Cricket.Main.Game.Main(String[] args) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5243
 
OK so its ok for now when i sim and when i play it crashes with the following error.

RUN @ 27/08/2014 21:14:57

VERSION: 2.706
REGISTERED: True
PROFILE: ppcl
PERMISSIONS MODE: True

MESSAGE: Object reference not set to an instance of an object.

STACK TRACE: at Resources.Models.AnimatedModel.BeginRender(Boolean texturize) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 3106
at Resources.Models.AnimatedModel.Render3D(GameInstance instance, Vector3D rotate, Vector3D translate, Camera camera, String animation, Single frame, Boolean flipX, String prevAnimation, Int32 prevFrame, Single tweenTime) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 3543
at Cricket.Main.GameObject.Player.Render(Single ratio, Camera2D camera, Boolean isTest, GameInstance instance) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Player.cs:line 4560
at Cricket.Main.GameInstance.DrawObjects(Single ratio, List`1 toRender, Boolean fade) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 15540
at Cricket.Main.GameInstance.Display(Single ratio) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 16957
at Cricket.Main.GameStateNewBatsman.ProcessVisual(Single ms, Single ms2) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateNewBatsman.cs:line 219
at Cricket.Main.GameState.Update(Single ms, Single ms2) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameState.cs:line 648
at Cricket.Main.GameStateChooseBatsman.ProcessInput(Single ms) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateChooseBatsman.cs:line 691
at Cricket.Main.GameInstance.Loop() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 20105
at Cricket.Main.Game.Main(String[] args) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5243
 
@kurtkz Also when i simulated one Test match it crashed in the second innings giving this error.


RUN @ 27/08/2014 21:33:01

VERSION: 2.706
REGISTERED: True
PROFILE: ppcl
PERMISSIONS MODE: True

MESSAGE: Function does not accept floating point Not-a-Number values.

STACK TRACE: at System.Math.Sign(Single value)
at Cricket.Main.GameObject.Ball.set_Velocity(Vector3D value) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Ball.cs:line 1586
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 13842
at Cricket.Main.GameInstance.Loop() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 20021
at Cricket.Main.Game.Main(String[] args) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5243
 
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