Cricket Heroes - testing & feedback

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game crashed while playing a exhibition mode with edited team.

RUN @ 10/03/2015 20:54:01

DEMO: False
VERSION: 2.814
REGISTERED: True
PROFILE: saad22111
PERMISSIONS MODE: True

MESSAGE: Exception has been thrown by the target of an invocation.

STACK TRACE: at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Cricket.Main.GameObject.PlayerDescription.ApplyTrait(Single tmp, String trait) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\PlayerDescription.cs:line 2750
at Cricket.Main.GameObject.PlayerDescription.get_Skill() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\PlayerDescription.cs:line 2639
at Cricket.Main.GameStateBowlerScorecard.ProcessVisual(Single ms, Single ms2) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateBowlerScorecard.cs:line 436
at Cricket.Main.GameStateBowlerScorecard.Show() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateBowlerScorecard.cs:line 67
at Cricket.Main.GameInstance.AddState(GameState newState, Boolean ignoreAll) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 14235
at Cricket.Main.GameState.SwitchState(Boolean terminate, GameState newState) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameState.cs:line 571
at Cricket.Main.GameStateDeliver.NextBall() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 5609
at Cricket.Main.GameStateDeliver.UpdateFielders(Single ms) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 9630
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 20893
at Cricket.Main.GameInstance.Loop() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 22281
at Cricket.Main.Game.Main(String[] args) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5707
 
there's really nothing i can do if you don't give me some kind of context. what format are you playing? is it career mode, exhibition, series or tournament? are you using custom teams? is it a simulation or are you playing from the start?
 
Edited the first 11 in the list,[DOUBLEPOST=1426014202][/DOUBLEPOST]
there's really nothing i can do if you don't give me some kind of context. what format are you playing? is it career mode, exhibition, series or tournament? are you using custom teams? is it a simulation or are you playing from the start?
Exhibition ,T20 , custom team ,not simulation.
 

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Crashd again ,ehibition ,t20 , custom team ,was playing not simulating

RUN @ 11/03/2015 00:20:20

DEMO: False
VERSION: 2.814
REGISTERED: True
PROFILE: saad22111
PERMISSIONS MODE: True

MESSAGE: Exception has been thrown by the target of an invocation.

STACK TRACE: at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Cricket.Main.GameObject.PlayerDescription.ApplyTrait(Single tmp, String trait) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\PlayerDescription.cs:line 2750
at Cricket.Main.GameObject.PlayerDescription.get_Skill() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\PlayerDescription.cs:line 2639
at Cricket.Main.GameStateBowlerScorecard.ProcessVisual(Single ms, Single ms2) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateBowlerScorecard.cs:line 436
at Cricket.Main.GameStateBowlerScorecard.Show() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateBowlerScorecard.cs:line 67
at Cricket.Main.GameInstance.AddState(GameState newState, Boolean ignoreAll) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 14235
at Cricket.Main.GameState.SwitchState(Boolean terminate, GameState newState) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameState.cs:line 571
at Cricket.Main.GameStateDeliver.NextBall() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 5609
at Cricket.Main.GameStateDeliver.UpdateFielders(Single ms) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 9630
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 20893
at Cricket.Main.GameInstance.Loop() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 22281
at Cricket.Main.Game.Main(String[] args) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5707
 
@Allrounder18: Can you send me your pitches.bdb file please? Are the pitches all showing 100 swing/seam/spin for exhibition matches? Or was it in career mode? Or in series/tournament/domestic mode?
 
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