Crashd again ,ehibition ,t20 , custom team ,was playing not simulating
RUN @ 11/03/2015 00:20:20
DEMO: False
VERSION: 2.814
REGISTERED: True
PROFILE: saad22111
PERMISSIONS MODE: True
MESSAGE: Exception has been thrown by the target of an invocation.
STACK TRACE: at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Cricket.Main.GameObject.PlayerDescription.ApplyTrait(Single tmp, String trait) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\PlayerDescription.cs:line 2750
at Cricket.Main.GameObject.PlayerDescription.get_Skill() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\PlayerDescription.cs:line 2639
at Cricket.Main.GameStateBowlerScorecard.ProcessVisual(Single ms, Single ms2) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateBowlerScorecard.cs:line 436
at Cricket.Main.GameStateBowlerScorecard.Show() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateBowlerScorecard.cs:line 67
at Cricket.Main.GameInstance.AddState(GameState newState, Boolean ignoreAll) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 14235
at Cricket.Main.GameState.SwitchState(Boolean terminate, GameState newState) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameState.cs:line 571
at Cricket.Main.GameStateDeliver.NextBall() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 5609
at Cricket.Main.GameStateDeliver.UpdateFielders(Single ms) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 9630
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 20893
at Cricket.Main.GameInstance.Loop() in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 22281
at Cricket.Main.Game.Main(String[] args) in c:\Users\Soham\Desktop\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5707