Cricket Heroes - testing & feedback

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New patch (v2.848):

- new umpire model and animations (still needs lots of tweaking)
- cutscene for umpire animations
- tweaked effects of training (gain attributes slower)
- removed lighting on models (much faster for now - I'll switch to GLSL soon. if you have an Intel gfx card you're going to struggle)
- tweaked AI batting aggression for T20s
- fixed crash when your bat is almost broken
- tweaked effect of poor equipment
- fixed bug where cloud formations would update during replays
- tweaked AI training regime setup

To see the new umpire model:

1. rename umpire.* to old-umpire.* in models\umpire
2. rename new-umpire.* to umpire.* in models\umpire
3. restart the game :)

@Allrounder18: I can't reproduce that bug. Can you give me some more info about how/when it happened please?
 
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Well if you look at the cum records generated for ODs you will see the negative stats for plenty of players and for t20 records generation only one or two players and some times none get negative stats. I have edited the names files is the negative stats due to this?

BTW what plans do you have to increase performance on Intel HD 4000 , mesagl will work in future too right?
 
Nah, the names won't affect the stats. I haven't got it to generate negative stats yet. I'll keep trying, but I'm pushing that issue to the back of the list for now (unless more people are affected).

Unfortunately there's not much I can do for Intel gfx cards. They just really suck for OpenGL. I'll probably just include an option to turn off GLSL (but you'll still need a GLSL-compatible card), so you'll get worse graphics but better performance.[DOUBLEPOST=1429824149][/DOUBLEPOST]But now it's time for bed.
 
In case if you have missed it the negative stats are at the bottom when you scroll down in the od records , would have been great if you have added cycle through t20 , od and fc records option now I have to sim entire t20 tournament just to see whether od records are messed or not.

installed and patched up a fresh copy and started a career with ZIM and went in to records section of t20 , the last very last player in the scroll down list (batting records) has negative runs , tried with SAF this time , no negative stats players and then Bangladesh , same very last player having negative stats. May be it is something to do with teams?
 
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Umpire animation looks neat , congrats. I think you can start with the bowler and then fielder model too as they dont need much modification. For keeper you can make the hands big and then paint them with black as currently the hands are blocky enough any ways.
 
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@Allrounder18: ah, might be that sometimes players have too low starting skills for the stats generation to work. will have to see why thats happening.

yeah, i'll start with the fielders next i think.
 
@Allrounder18: ah, might be that sometimes players have too low starting skills for the stats generation to work. will have to see why thats happening.

yeah, i'll start with the fielders next i think.

May be i have seen players with 50+ innings but their runs are only in 20s making avg in 0.xx

Kindly sort out the stats generation issue its really becoming a game breaker issue for me :([DOUBLEPOST=1429860058][/DOUBLEPOST]You can ask your fiend or any of the odesk guy to convert the makehuman/meshlab low poly model in to batsmen and keeper. shouldnt cost you more than $40.
 
figured out the negative runs issue , it is because the minimum batting skill level needs to be 15 in order to get positive stats all the time , not sure why it is generating negative bowling stats.
 
Are you sure that the game is picking up the right variable (i-e avg bowling skills) In order to generate Ods bowling stats? Cuz half of the bowlers in my career had negative bowling stats in Ods , even though I never had negative bowling stats in T20s.
 
game crashed in the middle of the game.

RUN @ 24/04/2015 21:42:11

MAC: False
DEMO: False
VERSION: 2.848
REGISTERED: True
PROFILE: saad22111
PERMISSIONS MODE: True

MESSAGE: The given key was not present in the dictionary.
STACK TRACE: at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Cricket.Main.GameObject.Player.Render(Single ratio, Camera2D camera, Boolean isTest, GameInstance instance) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Player.cs:line 4720
at Cricket.Main.GameInstance.DrawObjects(Single ratio, List`1 toRender, Boolean fade) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 16833
at Cricket.Main.GameInstance.Display(Single ratio) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 18492
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 22475
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5781
 
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