Cricket Heroes - testing & feedback

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Hmm, seems to be a transient problem. I never found the reason it happens though. Will keep an eye open for it, but for now the focus is going to be redoing the models.
 
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Cum stats for an old save works fine though it just the new career where the cum records get dissappear after 1st game , It will be great if you manage some free time from modelling and fix this issue as stats are the only reason I play career mode :(
 
Yep happening every single time when i start a new career and sim first match. I have edited the name files let me use the old one to see whether stats still get dissapear.

Edit: Still happens every time.

Now testing it on a fresh install
 
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The game crashed when i was skipping a match.

RUN @ 30/04/2015 23:32:09

MAC: False
DEMO: False
VERSION: 2.852
REGISTERED: True
PROFILE: saad22111
PERMISSIONS MODE: True

MESSAGE: The process cannot access the file 'C:\Users\Muhammad\Downloads\Compressed\Cricket Heroes\Cricket Heroes\log-client.txt' because it is being used by another process.
STACK TRACE: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at Resources.Logs.LogManager.AddMessage(Int32 type, String message) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Log\LogManager.cs:line 57
at Resources.Sprites.Spritesheet.LoadSpriteSheet(String filename) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\Spritesheet.cs:line 134
at Resources.Sprites.Spritesheet..ctor(String filename) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\Spritesheet.cs:line 38
at Resources.Sprites.SpritesheetManager.ReloadSpritesheet(String key) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\SpritesheetManager.cs:line 53
at Cricket.Main.GameInstance.NewGame() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 12099
at Cricket.Main.GameStateToss.Process(Single ms, Int32 overrideIdx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateToss.cs:line 143
at Cricket.Main.GameStateToss.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateToss.cs:line 321
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 22685
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5781
 
@kurtkz when i play/sim beach cricket, CH keep crashing... Please check this...
Code:
RUN @ 01/05/2015 15:58:15

MAC: False
DEMO: False
VERSION: 2.852
REGISTERED: True
PROFILE: sixes
PERMISSIONS MODE: True

MESSAGE: Index was outside the bounds of the array.
STACK TRACE:    at Cricket.Main.GameStateDeliver.MoveBoundaryFielders(Single ms, Boolean update) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 3392
   at Cricket.Main.GameStateDeliver.DoFielding(Single ms, Boolean& update) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 6628
   at Cricket.Main.GameStateDeliver.UpdateFielders(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 10692
   at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 21235
   at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 22685
   at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5781
 
@Allrounder18: Hmm, I can't see where they're losing pace - by 4 rounds do you mean 4 seasons? Or 4 games each?

4 games not season ,BTW I think they just lose 7ks or 8ks straight upfront after playing their first t20 game not 4 games(Will confirm in short while), and they havent lost any pace since then I am in to FC season now.
I think it is now easier to patch because its not due to bad training slot.
 
Cool, I'll take a look at that in a second. Just need to get through the fielder diving mocap first. If I don't reply later it's probably because I've broken a few bones >.<
 
Started a new career and sim entire t20s season , not a single bowler has dropped pace :/ , not sure why will test again[DOUBLEPOST=1430488679][/DOUBLEPOST]
Cool, I'll take a look at that in a second. Just need to get through the fielder diving mocap first. If I don't reply later it's probably because I've broken a few bones >.<

Old or new model?
 
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