kurtkz
Game Developer
Hmm, seems to be a transient problem. I never found the reason it happens though. Will keep an eye open for it, but for now the focus is going to be redoing the models.
RUN @ 01/05/2015 15:58:15
MAC: False
DEMO: False
VERSION: 2.852
REGISTERED: True
PROFILE: sixes
PERMISSIONS MODE: True
MESSAGE: Index was outside the bounds of the array.
STACK TRACE: at Cricket.Main.GameStateDeliver.MoveBoundaryFielders(Single ms, Boolean update) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 3392
at Cricket.Main.GameStateDeliver.DoFielding(Single ms, Boolean& update) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 6628
at Cricket.Main.GameStateDeliver.UpdateFielders(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 10692
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 21235
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 22685
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5781
@Allrounder18: Hmm, I can't see where they're losing pace - by 4 rounds do you mean 4 seasons? Or 4 games each?
Cool, I'll take a look at that in a second. Just need to get through the fielder diving mocap first. If I don't reply later it's probably because I've broken a few bones >.<