Cricket Heroes - testing & feedback

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Apart from fixing the losing pace bug can you do the following in your next patch?
1)Make subsequent generated players age b/w 18-21 and their skills range b/w 50-60
2)Increase the probability of players moving b/w teams atleast every season couple of players who didnt get a chance should move/retires and fresh faces to be inducted.
 
Hmm, I can't get the seamers to lose pace in my sims. Can you take a before and after screenshots of a player who's lost pace?

The majority of players generated in your initial season are aged 18-23 with a handful of players over 23 in each team. The skill range is based on age at the moment, but I don't want to set it much lower than it already is as this will throw off the balance again.

Players retire when they get to a certain age, but they don't generally move between teams at the moment. That's going to take a while to implement so I'm going to leave that until I've tested the fielder model.
 
So I've hit a bit of snag with the mocap - the capture from 1 Kinect isn't good enough and retargeting other mocapped data is tough (the Mixamo rigs have lots of bones). If anyone can help with retargeting then great. If not, I'll have to start saving up for more Kinects. As it stands I don't think I'll be able to finish the new mocap/model stuff just yet as it looks worse than the current animations I have.

I'll test out some of the mocap on the current models in the meantime and see if it's passable.
 
game crashed when I was simming a game

RUN @ 02/05/2015 00:40:23

MAC: False
DEMO: False
VERSION: 2.853
REGISTERED: True
PROFILE: saad22111
PERMISSIONS MODE: True

MESSAGE: The process cannot access the file 'C:\Users\Muhammad\Downloads\Compressed\Cricket Heroes\Cricket Heroes\log-client.txt' because it is being used by another process.
STACK TRACE: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at Resources.Logs.LogManager.AddMessage(Int32 type, String message) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Log\LogManager.cs:line 64
at Resources.Sprites.Spritesheet.LoadSpriteSheet(String filename) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\Spritesheet.cs:line 134
at Resources.Sprites.Spritesheet..ctor(String filename) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\Spritesheet.cs:line 38
at Resources.Sprites.SpritesheetManager.ReloadSpritesheet(String key) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\SpritesheetManager.cs:line 53
at Cricket.Main.GameInstance.NewGame() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 12117
at Cricket.Main.GameStateToss.Process(Single ms, Int32 overrideIdx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateToss.cs:line 143
at Cricket.Main.GameStateToss.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateToss.cs:line 321
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 22685
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5781[DOUBLEPOST=1430509382][/DOUBLEPOST]So all the hard mocap work I done is not useable ??? :([DOUBLEPOST=1430509497][/DOUBLEPOST]Players losing pace is not common , sometimes they do lose sometimes they dont.
 
Hmm, I still can't reproduce the loss of pace :(

Yeah, 1 Kinect isn't enough to do mocap for cricket. I think you'd need at least 2 (preferably 3). Meh. I also wasted a few weeks doing this :( Oh well. Live and learn.
 
Ok players do lose pace every time it just the time is not decided some times they lose pace after 3 or 4 games , in my current save they lost pace after the
Hmm, I still can't reproduce the loss of pace :(

Yeah, 1 Kinect isn't enough to do mocap for cricket. I think you'd need at least 2 (preferably 3). Meh. I also wasted a few weeks doing this :( Oh well. Live and learn.
I cleaned up the bowling animation pretty good so it isnt working for batsmen/fielders right?[DOUBLEPOST=1430510738][/DOUBLEPOST]BTW Ok players do lose pace every time it just the time is not decided some times they lose pace after 3 or 4 games in T20 season and sometimes later, in my current save they lost pace after the 4th round of OD tournament.[DOUBLEPOST=1430510866][/DOUBLEPOST]I can buy a used kinect V1 in about $55-$60 though.
 
Meh. Still can't get the seamers to lose pace. Can you take before and after screenshots of their pace please? Will help me understand what's different :/
 
Its actually 7ks for FAST BOWLERS the guys with 140k max pace get down to 133k exactly all of them , one fast medium guy who was 135k has dropped to 127k so I guess its 8k for fast medium , will try to take an Screenshot by tomorrow.
 
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