BTW can you import all the bowling animations to the current (mixamo) model , all the bowling animations work flawlessly when I tested them with your offspin.fbx model you uploaded here.[DOUBLEPOST=1431009023][/DOUBLEPOST]
Oh no my teams premeir strike bowler (and currently best bowler in the game) TT Arafat pace has been messed up he now only bowls at 122ks max , he started at 135k , then pace losing bug makes him go towards 127k and now 122k , oh well I assume hes got some serious back issues so hes not going full throttle lol
BTW Ai players get transferred in the same league right? otherwise it will awkward if one by one your team mates get dissappear from the game (or in other words transfer in to another league)
Oh well ,lots of foreign players get inducted in to our league and some AI players from our league has vanished which was not i orignally thought , i just wanted the AI players in your league to switch b/w local teams so as to make the game interesting
@Allrounder18: If the players get a better offer from a team in a senior league they might take it (probably why you think the players have vanished). I'll implement transfers within the current league too.
Also, it's not unusual for the all-rounders to fluctuate wrt batting/bowling. Once they become more established the results will show (or they'll get replaced with better players).
Can you limit the AI players movement to domestic teams only? It really kills the fun when your rival teams players get replaced by unknown foreign players.
After couple of season you really get to know the opposing teams key players and you start making strategies on how to tackle them but when they vanished/get replaced with unknown players its really kills the immersion , I think you should remove the offers to AI players from non playable leagues so that they just move b/w local teams and not get vanished.
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