Cricket Heroes - testing & feedback

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Kurt I have a bug where the fielder will through the ball in,but way to high and it will either go to the boundary or to another fielder who throws it too high again and so on and so on
 
RUN @ 6/18/2013 3:44:37 PM

VERSION: 2.615
REGISTERED: False
PROFILE: kjh
PERMISSIONS MODE: True

MESSAGE: Unable to find an entry point named 'glActiveTexture' in DLL 'opengl32.dll'.

STACK TRACE: at Tao.OpenGl.Imports.ActiveTexture(Int32 texture)
at Tao.OpenGl.Gl.glActiveTexture(Int32 texture)
at Resources.Models.AnimatedModel.BeginRender(Boolean texturize) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 3181
at Resources.Models.AnimatedModel.Render3D(Vector3D rotate, Vector3D translate, Camera camera, String animation, Single frame, Boolean flipX, String prevAnimation, Int32 prevFrame, Single tweenTime) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 3592
at Cricket.Main.GameObject.Stumps.Render(Single ratio, Camera2D camera) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Stumps.cs:line 1299
at Cricket.Main.GameInstance.Display(Single ratio) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 15062
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 17765
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 4054
 
I guess my error was keeper celebration...

And still no umpire cut-scenes you dont need animations just focus camera on the umpire and then FOW scene.......

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@dhooom: Have you updated your graphics drivers? What gfx card do you have? I'll try to point you in the right direction.

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@Ashu: I completely forgot about that. I'll try to add that tonight.
 
Hi guys,

small update (I'm still working on the bigger things):

Patch 2.617

Changelog:

- fixed commentary output
- fixed umpire selection screen
- removed pixelation on team import
- fixed end of season bug in career mode
- tweaked points gained for training batting/bowling

Cheers
K
 
@kurtkz: Some more info to help fix the 'run out off a caught behind bug', it seems that the run out happens when a left handed batsman nicks behind to the wicketkeeper.

Got this error log too after the third innings of a Test match ends (v 2.617):


MESSAGE: The given key was not present in the dictionary.

STACK TRACE: at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Cricket.Main.GameStateFallOfWicket.ProcessVisual(Single ms, Single ms2) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateFallOfWicket.cs:line 1076
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 17883
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 4054
 
When a fielder is catching a ball its better to show face of the fielder catching a ball..... and that will make up for cutscenes.....

And plz delay FOW screen.... maybe a scene of batsman walking and then the screen shows up...

And for appeals of lbw focus should be on bowler and for caught behind appeals,the focus should be on keeper.....

Then the umpire should be focused giving out or not out....

I hope that should be handled by just tweaking the cameras.....
 
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