dbc17 hacks: fearsome tweak v1.51

Franco, your work is amazing, truly extending the life of this game and improving it no end :clap:clap
 
Amazing work from franco as usual , btw can some one tell me how to rectify spin bowlers full toss problem? I set the Y to 40 without touching X and Z and spinners still bowling full tosses , what should i put in X and Z so that spinners get normalize?
 
Half way stage of my first four day game using the hack. I reckon this is the first time I've not been in the lead after a first innings and only the second time the AI has scored above 200 and batted beyond 50 overs.

There were still at least two catches taken via the bat/pad thrash but with the catching mini game disabled they don't feel like cheap wickets.

I do feel like there are fewer edges from the AI with the hack. Although this could be because I'm bowling differently, now that there's a chance of bowled or lbws. I've always felt in the long form matches that the AI plays far too many lofted shots and the bat/pad thrash always seems to be an aggressive shot when the pull is good to full length and pitched on middle and leg. Maybe this can help with any future tweaks.

I don't want to sound like I'm giving @francobaldo1 no credit, but there are other variables that could be contributing to the improved batting of the AI. It could be the teams I'm using. I've usually played as test nations, these are ones I've updated myself and I'm finding myself making players with mentalities that are Balanced, Conservative or Aggressive provides a better balance. I made some small changes to the gameplay modifiers too.

But the AI has not capitulated like I'm used to. The wickets fell at a steady rate, there was no collapse after 15-20 overs that I'm used to, and there were times when I felt like a wicket would never come. All in all it is a big improvement.
nX3xkgV.jpg
 
Amazing work from franco as usual , btw can some one tell me how to rectify spin bowlers full toss problem? I set the Y to 40 without touching X and Z and spinners still bowling full tosses , what should i put in X and Z so that spinners get normalize?

40 is too much, that is the speed for a fast bowler. You must insert the value that MODIFIES the speed, not the speed itself.
So values for a spinner should be 5 or 6 (so if the original speed was 20, it will be changed to 25 or 26).

I'd try these for X,Z,Y:
-0.5, -3, 4

Also i found what is causing the game to freeze when using preset fields, tomorrow i'll fix
 
40 is too much, that is the speed for a fast bowler. You must insert the value that MODIFIES the speed, not the speed itself.
So values for a spinner should be 5 or 6 (so if the original speed was 20, it will be changed to 25 or 26).

I'd try these for X,Z,Y:
-0.5, -3, 4

Also i found what is causing the game to freeze when using preset fields, tomorrow i'll fix

can we have separate inputs for speed for spin and fast bowlers so that we don't have to manually change them again and again?
 
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Thank you Franco for the Batting slider! Thank you for your effort!

Can somebody please explain this X Y Z thing? Because i dont in understand this, niether in terms of batting or bowling?

What does X Y Z do in batting?
What does X Y Z do in bowling?

One more question, can we trouble AI with pure pace, like play and miss? or they can time the shot very late? etc..
 
Thank you Franco for the Batting slider! Thank you for your effort!

Can somebody please explain this X Y Z thing? Because i dont in understand this, niether in terms of batting or bowling?

What does X Y Z do in batting?
What does X Y Z do in bowling?

One more question, can we trouble AI with pure pace, like play and miss? or they can time the shot very late? etc..

i forgot to add a help file, you have to read the previous messages for now.
If you want to increase the batting speed, you can use these values for example:
140%,100%, 140%. X and Y should have the same value, or the ball will not go in the direction
that you want.
 
v1.23 (link in the first post)

-fixed game freezing when using preset fields.

I havent tested it a lot, hope it doesnt break some other things. Some more updates today
or tomorrow (to fix the camera bugs).

next in to do list: remove smashpad, bring back bat pad
 
v1.23 (link in the first post)

-fixed game freezing when using preset fields.

I havent tested it a lot, hope it doesnt break some other things. Some more updates today
or tomorrow (to fix the camera bugs).

next in to do list: remove smashpad, bring back bat pad
Can you tell how to make players wear sweater,jumpers in game??
 
v1.23 (link in the first post)

-fixed game freezing when using preset fields.

I havent tested it a lot, hope it doesnt break some other things. Some more updates today
or tomorrow (to fix the camera bugs).

next in to do list: remove smashpad, bring back bat pad

Can you make seperate input tabs for fast and spin bowling? its currently of less use when you always have to switch the values back and forth.
 
Thank you Franco for this beautiful patch. For the first time I had AI doing reverse sweep ending up as top edge and a dismissal! Loved that.:)

I'd try these for X,Z,Y:
-0.5, -3, 4

How are these values actually mapped to the pitch? When I set that value for my career spinner - I found it hard to pitch it up to the batsman. It was falling short of the length. So wondering how to apply these values correctly.

140%,100%, 140%. X and Y should have the same value, or the ball will not go in the direction
that you want.

Is my understanding right of these values - once I set this value, whatever shot I play, ball will always go in that direction corresponding to those parameters? I tried straight drives and it was either going leg side or offside like a leg glance or square drive.
 
c26552f6e2.png


This is what I'm using for my fast-bowler. That ball in the screenshot is a standard "good" length ball with no modifier pressed so seems about right to me. Speed and control of direction also seems very good.

I'll play around with some spin another time.
 
Having played around a bit more I actually think it might be better to leave X value at 0. This gives you by far the best control

Downside to this is the ball won't swing as much.

X=0
Z=0.5
Y=100

Seems nice.

There appears to be a hard limit on how fast you can go on the y axis (down the pitch). I didn't notice it getting any faster when I set it to 5000 :p
 
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