silverthorne
Club Captain
- Joined
- Dec 4, 2013
- Online Cricket Games Owned
Is there any way of estimating how much development time went into things based on the code used? Like toolkits, etc. that would only have been available for a certain time?
If everything was done wrong, I just don't get how the result could be so bad and have gone unnoticed for so long by the higher ups at 505; or say, the producer.
The estimation is 5 people working for 2 years. Approximate. 40% is their work, 60% is the vendor demos embedded within the game. (That is somewhat of ridicule)
I don't know how it could go wrong. That itself is mystery. When things go wrong, you get an expert or supervisor to look at it and advise.
In this case, I did flag multiple warning signs. The debug log is most telling. You cannot possibly miss that. (See the warning and error messages post a few pages back)
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What I don't understand is how they could have made basic errors all the way through. The people working on this are all professionals, a lot of them working on previous unspectacular but decent and playable cricket games, and other games as well. It's not as if they pushed the boat out with features here so were forced into rushed and basic mistakes. Even accounting for them making mistakes, how is it possible to mess up a game this much but, as MattW said, go unnoticed?
It's a conspiracy. Somewhere, somebody lied. See post #208 .
For features to be rushed or not, they had ample time, their team had more than 2 years. They must be stupid to make so many mistakes.
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I suppose the main takeaway from that is that jobs in the games industry in Australia are hard to come by, so even if you know the product you're working on isn't particularly good, there's not much choice for many but to stick it out. If the issues were management setting unreasonable deadlines/staffing levels - which would make sense given trying to work on whatever budget they had after all the money spent on the license, there's only so much the developers themselves could do.
I wonder how many people who worked on the game aren't? Jamie (Chief) is notably only listed under the sound effects section.
That statement is not true. There are plenty of jobs, if you are an honest bloke and have good reputation.
If you are dishonest, a bit crooked, a cheat or dodgy person, there are few jobs and you would get kicked out.
Now, if you have a team of dishonest people, then, such a thing could possibly happen.
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I'm not 100% certain of this but I think Trickstar are working on a game called 'Rotar blade' or something similar to that, I could be wrong of course like I said.
EDIT: 'Rotorhead' I was close...
Creative games supported by Screen Australia
Screen Australia: Funding - Approvals
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Oh and here's a tweet from someone who worked on Ashes..
You should call them up and tell about money wastage.
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I'm surprised this thread has gone so long without the original vendors people coming in to set the record straight.
I'm not bad, I do provide a different perspective on this fiasco.