There is no code. Only examples, demo codes all thrown in. See posts #1, 2 3 of this thread.
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I think it was Mike Fegan posting here who said that they were having memory leak problems on the Xbox 360.
That is probably rubbish.
Have you ever seen a main menu consuming 20 megs of memory where 10 megs is the size of the images on disk for the main menu?
The graphics, animation are unoptimised. If they optimised the graphics, animations, models, the game would fit into the XBOX or even iPad 1.
How did Shane Warne Cricket fit their game into the 64MB Sega Genesis Megadrive?
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I think it was Mike Fegan posting here who said that they were having memory leak problems on the Xbox 360.
The XBOX 360 has twice as much as the original XBOX. This is almost the same as the iPad 2, iPad 3, PS3.
Why did they not complain about memory leaks with the PS4? If you port to console, both the PS4 and XBOX 360 are almost the same specs.
If other people can get their Unity game to work on Android Gingerbread, Android Ice Cream Sandwich, iPhone 3GS, iPad 1, iPad 2, iPad 3, that is no excuse for insufficient memory.