The whole game is a collection of demos from:
Apeture Cut Scene Demo
cInput demo or sample code
ExitGames Photon DemoParticle
ExitGames Photon Demos
iTween Demos
MegaFliers Demo
NGUI Chat demo
NGUI Debug Demos
NGUI GUI demo
NGUI Inventory demo
NGUI/Examples/Animation
NGUI/Examples/Chat Input
NGUI/Examples/Drag and Drop Container
NGUI/Examples/Item Attachment
NGUI/Examples/Item Database
NGUI/Examples/Lag Positions
NGUI/Examples/Lag Rotation
NGUI/Examples/Look At Target
NGUI/Examples/Pan With Mouse
NGUI/Examples/Shader Quality
NGUI/Examples/Window Drag Tilt
NGUI/Interaction/Language Selection
NGUI/Internal/Localization
NGUI/Tween/Field of View
OcculusRift/sample
OSCsharp/demos
Photon Chat Demo
Photon Messaging Demo
PlayMaker demos
Prime31 demos
PS3 Joystick Demos
SharpUnity demos
TouchScript/demos
Ultimate Game Tools/Colliders demos
XBOX360 Joystick demo
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The game starts the NGUI GUI demo, then loads and save using the NGUI Item database demo, then pans, zooms and uses the NGUI demo GUI codes...
Then it hooks up to the XBOX 360 Joystick demo codes or PS3 joystick demo codes, then, it uses cut-scenes from Aperture demos, in order to show the joystick configuration, it uses the cInput demo, then loads the Occulus Rift detection demo,
then starts the ExitGames networking MMORPG demo,
then loads the TouchScript demos, and since it uses touch instead of mouse, majority of the users using the PC with a mouse cannot seem to navigate using it,
then it loads the main menus, mostly enhanced NGUI/Examples. To flip a coin, it uses the iTween demo,
then it loads the Megaflier demo to load the rest of the game graphics, then it loads the NGUI item database demo to load and save the game data,
then it loads the bowler, wickets, fielders using Playmaker.
then it shows the NO BALL using Aperture cutscene demo.
since the TouchScript has no mouse demo, the game does not work using Mouse
since the server is off-line, the Chat demo, MMORPG demo, Photon user registration demo is disabled or hidden.
the whole game is just sample codes