- Joined
- Apr 23, 2013
- Location
- Melbourne
Questions:
1. Can every bowler in the game bowl those 'special deliveries'? For example, I created an off-spinner in CA and he has the option of setting his 'leg-break' abilities - which doesn't seem real. In other words, selecting a specific type of bowler (e.g. an off-spinner) doesn't restrict certain bowling deliveries, e.g. the leg-break. Can every bowler bowl all kind of deliveries? What's the difference then?
2. What determines the pace of a fast-bowler? Does his height/build have a serious impact on his pace? (I apologize if this already has been answered but I couldn't see its option in my brief stint with the CA). In other words, I can see the skills allocated to bowl an off-spin for an off-spin bowler. These varied skills will determine how different bowlers will generate different amount of spin. How the pacers will get different speeds then?
3. We know that AI is very intelligent in DBC'14 (believing on what you guys have told us so far) but to what extent, is yet to be answered. Can you kindly give us an example of a match that you played against the AI and with its abilities to judge the match situation, it totally bamboozled you? It would be great to tell us a story-type scenario for that
Thanks for you time, MikeM
1. You can up all those delivery types, I suppose the way we've set it up because you rotate the LAS right or left it allows you to spin the ball either way, now depending on the style of bowler you have set up leg/off left hand/right hand will have a maximum affect you can have on the ball when trying to do deliveries not associated with that type of bowler. It's probably not as clearly set out as it could be in the academy.
2. Attributes affect his speed, run speed, arm speed, throw accuracy is in there as well. I can't remember if anything else has some bearing - height/build will mainly affect where the ball is being delivered from a tall bowler will be able to bang the ball in more than a short guy that can skid the ball on a lower trajectory.
3. I'll have to answer this one later, as it would take a bit of time to detail - but I will come back to it probably on Monday though.
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1a. Are we able to dictate the batting order the CPU uses? For example, if we are playing England in a Test match, we wouldn't want to be playing their ODI lineup.
1b. Are we restricted to the default batting lineups, or do they just act as a base from which we can further chop and change?
2. Any plans to introduce sweatbands for bowlers?
1a - The big thing with the batting order, because you can name them what you want, we cannot use that as an indication of what lineup should be used when, also, with the amount of match types you can create (i'm pretty sure 10's of thousands). So we look at the lineups review skills/mentality of top/middle/lower order and based on that can work out what that lineups likely game type will be, aggressive type batsman at the top limited over matches a more balanced lineup and then that would be used in multi innings games.
1b. I can't remember the exact number of lineups you can have 8 maybe, but you can then fine tune before a match as well, but that would just be a for that match change, it would be saved.
2. No sweatbands this time,