You cant change a persons mind if he is already endorsing piracy.
I guess the only soln then is to give Ross time to figure it out
The point is then you would be playing with slightly out of date rosters. You have to match the on-disc team exactly, and given the time difference between the establishment of the on-disc teams, and the creation of the user teams, there are difference between the two.
@BigAntStudios I just wanted to ask: will PC graphics be way better than the console ones? I can see the jaggies in the background and on many elements. Some trees in the far distance are also very pixelated. Perhaps this is due to console graphics limitations?
In order to keep everyone equal for the leaderboards and so that every career mode is "equal" the base stats for every player in the "career world" are the same regardless of the appearance of the actual teams in it.
This hasn't been received well and I have made a commitment to change it.
We have figured it out and MattW was closest to the pin. We will normalise the teams as we already do for online play.
The only option remains then is to have people use these rosters which can't be used for online gameplay?
can that be taken care of at your end? I mean can you make relevant changes to the user created teams, so that we don't see a keeper bowling etc etc
In order to keep everyone equal for the leaderboards and so that every career mode is "equal" the base stats for every player in the "career world" are the same regardless of the appearance of the actual teams in it.
This hasn't been received well and I have made a commitment to change it.
We have figured it out and MattW was closest to the pin. We will normalise the teams as we already do for online play.
If this was known earlier, I am sure the amount of work gone into making some regional domestic teams wouldn't have been done. Also, not sure how online would work as well for those in leagues which have drafted/auctioned the players.
i think the AI are bowling perfectly but hasan is more interested in playing most balls to the on side
After seeing the videos, I think there is something very beautiful about this game that not many of us talk about (blame it on short term memory). One of the biggest complaints in some of the the previous games was how LBW, Caught Behind and bowled were not often the modes of dismissal whereas in real life these occur quite frequently. This game really changes all of that. In the videos seen so far, its so refreshing to see LBWs and Caught Behinds being the frequent modes of dismissals and all of them being due to the player misjudging the line and length of the delivery or choosing the wrong shot to play!!!