I have to say i am more interested in this game compare to AC13. Even though i have been playing IC10 and know what sort of gameplay to expect i am very much interested in BigAnt game. I do have few question, would appriciate if Ross can answer those for me.
1. Why all of a sudden BigAnt came with their screenshots? were you waiting for Trickstar to announce their title?
2. Crowd and Stadiums looks amazing in RL title, is cricket going to feature similar stature of ditails of the stadiums, players, and crowds?
3. Career mode, Would you be again similar to RL if it is so, then it would be amazing. ( Loving the grand final trailer for RL)
4. I like to overall feel of the game, specially the 2nd screenshot,
5. One thing that all the past cricket games did NOT have was the unpredicatablity of the Bowl. Has this been captured accordingly?
6. How much does the stamina, Fatigue, Injuries, form, previous innings play part in the game?
7. Is there like a touring countires to countries type of creeer mode as well as individual career mode?
8. Feild setting has been the biggest let down, and lack of AI thinking. How is this game different? and what measures are being taken to avoid these fatal errors from past games?
1. The timing has more to do with the Rugby League (RLL2) game being shipped.
2. If anything the detail and lighting is better. RLL2 had lighting that was swapped in/out over time, Cricket has dynamic lighting that has the sun incrementally move, shadows dynamically changing and cloud effects. We want you to feel that you are batting the middle of a cauldren, to feel tingles in your spine when you walk onto the field (I think we got that right with the grand final run on in RLL2).
3. Our Cricket will have the same depth in terms of the career mode as RLL2 but not the same number of licenses. (RLL2 had 100+ licensed teams in it's career mode from u17's and up.) I am hoping that the player creator makes up for the lack of licenses, and the ability for people to share teams that they have created - any one elses team you meet online is automatically stored on your system for you to keep. We believe this will keep the game fresh and allow great longevity.
4. Thanks
5. We are trying a few different things, the easy thing is a perfect ball everytime, the difficulty is how much randomisation there is and how to balance that with player skill. There is an idea that if a player has perfect input then they should get the perfect result but that makes for a dull game when a player gets perfect muscle memory over time. As we are not using quick time events this is less of a problem for us. FIFA has used some interesting shot modification techniques in the past that we are also looking at including making things more difficult when under pressure.
6. Stamina, Fatigue, Injuries, form, previous innings are very influentual, players need to be managed well.
7. More on the Career mode will follow. I should clear up early though that this is not a "be a pro mode".
8. All I can say is that I think this is under control, if you could tell me your biggest dislikes from the previous then I will try to make sure we don't fall into the same traps.