@BigAntStudios please be so kind to introduce your highly skilled team to us all. a behind the scenes video would also be appreciated of the hard work all of you are putting into Don Bradman '17
a big
to you and your staff 
a big
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
I wonder if Big Ant will add more generic grounds in addition to having stadium creator. As nice as the stadium creator feature is, I'm sure there's just so much more the devs can do making their own stadiums in house. I'd love to see maybe 15-20 more stadiums designed to look like grounds you'd see in all of the various cricket nations.
ll. a behind the scenes video would also be appreciated of the hard work all of you are putting into Don Bradman '17
Hello Guys,
Will it be possible to play 2 v 2 in Multiplayer ? So 4 friends on 4 consoles ?
Will overhead conditions be more important to the bowling in dbc 17? I could never really tell the difference between cloudy and clear skies in dbc 14 when it comes to swing.
That's because BA follows the scientific evidence, or should I say lack thereof, that there is no proven correlation between overcast skies and cricket ball swing![]()
may be fielding ? :o
BOWLING MINI-GAMEmay be fielding ? :o
In reality there may not be a proven correlation but from a video game perspective it would be a nice touch as you can see overcast sky in the game and know it will swing a bit more.
In reality there may not be a proven correlation but from a video game perspective it would be a nice touch as you can see overcast sky in the game and know it will swing a bit more.
It can work because you won't be simming past that ball you would be simming the ball first then showing itHow can you or the game possibly know when the next "big ball" is going to happen? How can the game know a boundary or a wkt is going to fall the next delivery and stop simming? It can only happen if the whole match is already scripted and the game knows when a particular event occurs but my understanding is that's not how the game works.