Don Bradman Cricket 17 General Discussion

Talking about leaving the ball, the animation for leaving the ball is unrealistic. I hope BA will change this animation. And leaving animation should be different for different line and length deliveries. For a well directed short ball the animation should look like this..
art-Cricket1-420x0.jpg

For just outside the off stumps..
93962.jpg
MarcusTrescothickleavingtheball.jpg
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As long as the AI step outside leg to a ball just outside off is removed, and that piece code printed off and ceremonially incinerated i couldn't otherwise give a damn
 
I like Sibi's suggestion as a leave being triggered on no input to RS. One of the things I like best about BA's implementation of batting is that LS controls feet and RS controls shot. It feels intuitively like actual batting...move your feet then play the shot (I never move LS and RS simulataneously...always LS first, then RS). So with LS only you can move your feet either into line or moving out of the way and no RS produces an appropriate leave animation. That said, I have found using A as quite an easy way of triggering a leave in DBC17 nets...but I think the main argument on this topic is that leaves should have fewer inputs than a shot...or at least be easier to execute...so no RS might work.
 
I will look into the leave today.

There was an issue with late shots not playing an animation at all for new users (no shot animation for shots outside the timing windows), they thought the input was broken or at least couldn't understand why no animation played out for the shot played. If we were to make an "auto-leave" then that could exacerbate that feeling of the controls not being mapped or working correctly.

Edit: Except for the above, I do like the suggestion.
 
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Thanks @Ross. There is probably also a fine balance here to avoid intentional late shots getting usurped by an auto-leave...but there must be a time when the shot-window has expired that should trigger a leave if nothing has come from RS. I initially think that no LS and no RS shouldn't be an auto-leave but LS with no RS should...because then you are actively moving your feet but bailing on a shot by not using RS...which feels a lot closer to actually playing cricket.
 
To avoid that issue, the leave animations should only play when you've selected it. A lot of batsmen leave a ball but remain in the 'ready' position when the ball is outside offstump. If you want to leave a short ball, you duck or get out of the way (ie you choose to action that). If you don't there's a high likelihood it will hit you (which hurts like hell and does affect you mentally).

Therefore I say, if you don't choose a 'leave' animation, it shouldn't play. That way you don't go the way of NBA 2k where, once you're in an animation, there's no way to stop it!!
 
I preferred having the leave on clicking RS personally, and never found that I'd press it accidentally. Having it on A, I don't find it very intuitive as it's not a button you have a finger or thumb resting on to press quickly enough, and I find I'm more likely to flick RS unintentionally while trying to move my thumb onto A than I was to click the stick when it was on there. That said, I see why some people did have issues with it on RS.

Maybe having multiple control schemes for it with you choosing your preferable method in the options could work. I feel clicking LS for a duck and clicking RS for a leave could work for me.

Another possibility for those having trouble with clicking the sticks could be to have a duck/leave on both being clicked simultaneously, this would be much more difficult to do by accident than just one stick.

I remember this thread from a while ago discussing the issue of button mapping for leaves;
Leave Scoop Sweep - Don Bradman Cricket 14 Forum on PlanetCricket Forums
 
I will look into the leave today.

There was an issue with late shots not playing an animation at all for new users (no shot animation for shots outside the timing windows), they thought the input was broken or at least couldn't understand why no animation played out for the shot played. If we were to make an "auto-leave" then that could exacerbate that feeling of the controls not being mapped or working correctly.

Edit: Except for the above, I do like the suggestion.

Ross is it possible for you to explore the option of the line/length indicator (the circle around the ball) flash or be displayed a little bit before the ball actually leaves the bowler's hand? It could be sort of a 'Reaction Time' setting so that folks like me who find it tough to read line & length can see the line & length of the delivery a tad earlier and play shots accordingly instead of pre-meditating the shots. In DBC 14 I park myself on the front foot as I simply can't judge line & length fast enough and I'm afraid (based on the videos I've seen so far of the DBC 17 nets) that I'll continue to do so in DBC 17 as well taking a lot of fun away from the batting experience.
 
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Ross is it possible for you to explore the option of the line/length indicator (the circle around the ball) flash or be displayed a little bit before the ball actually leaves the bowler's hand? It could be sort of a 'Reaction Time' setting so that folks like me who find it tough to read line & length can see the line & length of the delivery a tad earlier and play shots accordingly instead of pre-meditating the shots. In DBC 14 I park myself on the front foot as I simply can't judge line & length fast enough and I'm afraid (based on the videos I've seen so far of the DBC 17 nets) that I'll continue to do so in DBC 17 as well taking a lot of fun away from the batting experience.

It would still be pre-meditating if you know the line and length before the bowler releases the ball though...
 
It would still be pre-meditating if you know the line and length before the bowler releases the ball though...

It wouldn't be as I can choose a shot depending on the line & length of the delivery instead of playing everything on my front foot.
 
Just an idea but instead of early bowling indicators couldn't we have the batsmans movement quickened. So you do have time to judge line and length. I don't mean superhuman speed but as in real life the better the batsman the better the reaction speeds. In a way I think this would give you a different feel of playing with lower skilled players than higher skilled. i.e. your player gets quicker the better he is giving you more time without any tells or HUD. If it worked it could also incorporate form/confidence where if your player is rated at 50:

poor form -1.
Confidence -2/+2 swing.
this could include
Arriving at crease -1
And in important matches it could go down -2
Being struck by ball -1/-2 depending on where you were hit.
good form start with no differentials
V good form + 1 at start.
Score 50 +1 could work for subsequent 50s up to +4.
take wicket +1
Hatrick +2
5fer +1
Taking a panning -1/-2 depending on severity.

All ratings changes during a game don't have to necessarily change the overall player rating outside the match. Obviously playing the right shots and scoring runs or bowling well and taking wickets should be where you rack up skill points similar to db14
 
Just an idea but instead of early bowling indicators couldn't we have the batsmans movement quickened. So you do have time to judge line and length. I don't mean superhuman speed but as in real life the better the batsman the better the reaction speeds. In a way I think this would give you a different feel of playing with lower skilled players than higher skilled. i.e. your player gets quicker the better he is giving you more time without any tells or HUD. If it worked it could also incorporate form/confidence where if your player is rated at 50:

poor form -1.
Confidence -2/+2 swing.
this could include
Arriving at crease -1
And in important matches it could go down -2
Being struck by ball -1/-2 depending on where you were hit.
good form start with no differentials
V good form + 1 at start.
Score 50 +1 could work for subsequent 50s up to +4.
take wicket +1
Hatrick +2
5fer +1
Taking a panning -1/-2 depending on severity.

All ratings changes during a game don't have to necessarily change the overall player rating outside the match. Obviously playing the right shots and scoring runs or bowling well and taking wickets should be where you rack up skill points similar to db14

I would go for a much simpler approach, at least for single user gameplay...

Have AI determine the delivery it's going to bowl early on (before the delivery is bowled or during the run up to bowl the delivery). That way you can show the "tell" for line & length (the circle around the ball) early on depending on the optional setting. If the slider is set at minimum setting (say 0), the line & length indicator operates the way it does now. At the maximum setting, the line & length indicator is displayed or flashed as soon as the bowler runs in or during the run up. That way users can select the optimal setting when they want to see the line & length info displayed for optimal batting experience.

For multi-player, when the delivery is chosen at a later time, the batting model can work as it does now. That way you can at least have matches against AI where you can have a fun, enjoyable batting experience devoid of pre-meditation and don't have to play nearly every shot on front foot just because your reaction is slow and you can't process all the information in time to choose appropriate shots to the deliveries bowled.
 
@SibiNaayagam Totally agree with your suggestion that was the first thought but I had already suggested at DBC14 time and there was some issue implementing it as giving the time it should come as a leave animation ,so if that's possible in DBC 17 then very well..
 
has anything been released or commented on re the career mode? This is by far what I'm most interested in for DB17 (and I'm assuming for most people).
 

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