Doesnt matter much to me as long as loading % difference remain less 1%. BTW can we batch edit say + 200 to both bowler abilities to all the bowlers in the game (or +200 to both bowling abilities to all the players loaded up in the scout as this will be much easier to do)
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Ok just find out the bowling abilities , bowling ability 1 is for OD/T20s and bowling ability 2 is for FC/Tests , Just changed player's bowling ability 1 to 320 and bowling ability 2 to 880 and let him play Test and ODis , In odis he was getting the first over and had a 5fer in couple of matches and in Tests he was coming as no.5 bowler and bowled some like 7/8 overs where other bowled 25+.
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Just a question , if you freeze the batting ability , will the player stop developing?