Features you want to see in next iteration of Big Ant Cricket

I was thinking about how, if we do have different animations for bowling/batting actions, that it might be cool if they went beyond the superficial and affected the play.

Eg it would be easier to play all around the wicket with a high backlift player (eg Lara) than a low backlift player (eg Collingwood). The Collingwood style player would be more effective on slow pitches than fast. It might also affect timing windows.

Bowling Yorkers as a Malinga slingy action it should be easy to get the length but harder to get the line, but with a high McGrath action it would be easier to get the line but harder to hit the Yorker length.

Variations like this would add depth and longevity with it becoming more than just muscle memory
 
I would like to see the training element vastly improved this time. Something along the lines of training games like hitting the ball through cones or bowling to hit certain areas etc, training matches having more substance i.e having to play in different pitches/conditions. Also in nets be able to have different pitches rather than just the indoor mats. XP can be earned for good training and maybe aid in your selection.
 
over waist no balls, when bowling full length deliveries if we don't throw it on time
 
Sadly you're right but that's because the public are idiots. However, when idiocy is laid out before me, I reserve the right to point it out.

Am playing DBC again for the first time in ages. Bowling is just soul crushingly, ball achingly frustrating and I hate how the game blatantly cheats: oh you can beat the bat and rap the pads plenty, as long as it ain't inline. Inline = middle of the bat. If you land three cherries on the fruitie and get an LBW, it'll be from some random AI brain fart. Now who the hell animated the beat for pace/movement rap the pads thing, and decided to only implement it for when the ball is wide of the stops. What the actual F??? As for edges... I think enough has been said about that but it's all indicative of a general lack of sympathy for/understanding of the bowling process. @MattW has a lot on his shoulders to fix that!!

You should really try the Online Version of the Game , where most of these glaring faults are not so evident....
 
You should really try the Online Version of the Game , where most of these glaring faults are not so evident....

I've played online. The custom formats are ok but playing a smash and grab T5 or whatever bores me.

I don't have the opportunity to play regularly enough to commit to playing someone in a long format game.
 
I didn't play DBC14 when it came out: just picked it up last month as a matter of fact.

As far as recommendations go, I can offer you endless ways to improve upon DBC14. This is not me being harsh as no game can ever be perfect and any game can be improved upon. Besides, many others in this thread have recommended all there is to recommend really.

I will, however, share my biggest gripe with the game (something which has also been mentioned by others in this thread).

The Bowling

Or to be specific, bowling to the AI as the bowling mechanics themselves are quite a step up from previous cricket games. But back to the problem which I will explain.

Bowling to the AI is a monotonous experience because of some woeful AI tendencies. The AI will miss the ball a plentiful number of times but only when the ball it not heading for the stumps. When aiming for the wicket, the batsman will suddenly learn to use his bat and will start timing his shots with perfection. Batsman missed/padded 3 out swinging deliveries in a row? An inswinger aimed at the stumps sounds like a good followup, right? Should put the batsman in a spot of trouble, right? Not really. He'll just neatly block or worse, cream it for a boundary. So much for having a good bowling plan. Now, I understand that I can't expect to succeed every time I execute my bowling plan. But I should expect my plan to succeed some of the time. If not on the top/middle order batsman, then my plan should at least work on the tail. Sadly, not even the tail succumbs.

So not only is there no reward for good bowling, there is seemingly no difference in skill between actual batsmen and the supposed 'tail' of the batting order. At times, it honestly feels like the batting AI is just there to tease and frustrate. "Oh, you almost had me there! A bit more to the right and it would've knocked over my off-stump! Better luck next time, mate." And of course, when I do wander towards the stumps on the next ball, I am denied with a straight bat. Every time. So close yet so far. The ultimate blue balls.

Despite its many flaws, IC10 on most occasions did reward a good bowling plan and also had a clear distinction between batsmen and tail-enders in terms of batting skill. In DBC14, bowling to the AI is just not fun. When I have gotten wickets in DBC14, for a large majority of the time, it's because of mistakes made by the AI which were not influenced by my bowling: an unforced error, if you will. Obviously there is no sense of accomplishment in that. It's as if the AI can decide exactly when it wants to throw away its wickets. It does do this more often in shorter formats of the game (T5, T10, T20 etc.), but like I've said, it's got nothing to do with my bowling. The batting AI just tends to brainfart and make mistakes more often in shorter games.

It goes without saying that the bowling experience is an important thing to get right in a cricket game so please fix this monstrous AI in the next iteration. As I've said before, the mechanics behind the bowling itself are solid. Please don't let it down with shoddy AI.

P.S. I would like to offer one more recommendation for DBC17. Better menu music. Please. I could only tolerate Smiley in DBC14! If it comes down to it, I can contribute with something of my own.
 
Would Like to see career mode improve alot like adding World Cup, T20 cup, Asia Cup etc.
Also like to see them adding money in career so you can buy better bats, pads, Helmets etc.
More training mini games in career mode then just nets.
Better music.
Plus i wanna see better camera angles because
boardcast view should be Like when you are watching it on TV because i dont even see the ball In the boaedcast camera angle.
More stadiums or if you can then create a stadium would be great because i get board playing in the same stadium as Pakistan in Career mode.
More bowling action would be great too.
Like to see crowd improve as well.
 
I've played online. The custom formats are ok but playing a smash and grab T5 or whatever bores me.

I don't have the opportunity to play regularly enough to commit to playing someone in a long format game.

Its a Pity . I host a Pro20 South African League with 2 divisions , into its fourth season . Its very much the only way Ive been playing the game since I got it at the launch .

Online is a much more rewarding and fulfilling experience than the brief try I gave the Career mode.
 
@Acid Burn
"Online is a much more rewarding and fulfilling experience than the brief try I gave the Career mode".

That sums up playing DBC 14.

Career mode although it was different and new you are still left with playing against the AI and all the faults and frustrations that come with it.

Online you can have a laugh, some friendly banter and you have another person trying to outwit you with bowling and bowling plans.

An announcements thread made by Big Ant would be good to see it would have messages like PSN ID made a 100 today on veteran mode playing for Glamorgan.

Or Steam ID took 1000 wickets in career mode today at the age of….

It would build up a community and give some pride in making achievements on DBC.
 
There could be two threads one offline and the other online.

You would register your ID and certain achievements and landmarks would be shared and you can add an avatar of your created career player. No one on Facebook wants to know I scored a century.

For online you register a team name I don’t know The Smoking Joes XI (with a dinosaur badge).

From there you have club’s that hold members, so John Smith added 10 teams (online friends).

Each team is ranked with points and you have records which include wins, losses, draws or ties you could even have head to head. It would create some healthy competition.
 
The overwhelming majority of people don't care about online leaderboards in this game. That's based on the last year or so of feedback across multiple threads, feedback and being a pretty active online player myself. They're irrelevant. Online is crazy good in DBC when it works smoothly, it's a near-perfect execution of what online gameplay should be for cricket - online saves being the golden benchmark.

The massive stand-out flaw was the entire offline game was built around online leaderboards being "fair" which was silly, cause it was never going to happen. So you ended up with the career mode being hampered in service of an online leaderboard nobody bothered with.

Should simply be an opt-in/opt-out button for the user and that takes care of it. No need for an overally complex system whatsoever.
 

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