Part 8: Producing your own youth:
You can pull one youth each week and you should do so as you never know how lucky you might get. The overwhelming likelihood is that with no investment in the youth academy and/or ITS, you will get utter garbage, but it’s a free spin of the wheel so why not give it a go. If the player you get is rubbish, simply fire him.
Moving on to the investment side of the youth setup, you are probably at least a few of months into the game. By now you should have a reasonable side that's holding its head above water, you are making money, you've expanded your ground and the training schedule is going pretty well. You are starting to get more involved in the transfer market, but you'd like to see if you can produce some home grown youngsters to avoid a bidding war for the best talent. So, what do I need to invest?
The answer is quite a bit of money, it's a long term investment and the initial outlay is pretty steep. Couple this to the fact that the return on your investment will be a fair way off and we are already in the realms of the teams that have some cash to spare. So, you may not be ready for this for quite a while – back end of season 2 for me, you’re doing pretty well to be ready much sooner.
At this point, it's time to have a look at some of the factors involved:
1. ITS - Intensive training sessions. Each one of these is like a 'super net session' and will increase an attribute of your choosing. You can get ITS simply by paying for them and you can buy up to 10 a week. Each ITS purchased costs ?2,000 and you can assign up to 12 ITS to an attribute. You can assign a new player a total number of ITS based on the level of your academy and the player’s age. For example, a 17yr old raised with a superb academy, can have a total of 35 ITS assigned over a minimum of 3 skills. If the base level of a player is worthless 12 ITS will give you a mediocre skill level. Basically 12 ITS in a skill guarantees it will be at least Mediocre and it may be higher if the base level you were given was something nice.
2. Condition of your youth academy - this influences the amount of ITS that you can assign to a player. The better the condition of your academy, the more ITS' you can assign to a player. Improving the condition of your academy will cost you ?30,000 a throw and note that the condition of your academy will deteriorate over time, but once you have got your academy up to scratch (solid or superb), keeping it there will only probably cost you one upgrade every season or two.
3. Age of youth pull - You decide the age of the player you wish to pull, the older the player (17-21), the more ITS you can assign to him. Note that choosing an older player may allow you to improve more stats, but older players improve their primary skills at a slower rate after you have pulled them, so it's a balancing act. Most simply pull 17 year olds.
4. Base level attributes - Pull a player without assigning any ITS to him and you will see that you don't always get worthless in each category. Sometimes you pull someone who has a couple of decent stats straight away. The condition of your academy improves your chances of getting someone who already has some skill, but it never guarantees it. Cross your fingers and hope that the base attributes that you are given combined with ITS (if you have spent any) brings you a decent prospect.
So, having taken all that on board, you need to decide what sort of player you are trying to pull, be it a batsman, bowler, all-rounder or wicket keeper. Choose the age of the player and assign ITS to the areas that you think are appropriate to the player you want to raise. You may come up with a player who has good attributes in other areas as well, that's the luck of the draw.
Finally - Don’t forget you can save ITS up from week to week. They don’t all have to used each week, but you can only save up to a maximum of 100 ITS, anything over that threshold will be lost.