The delay in fielder realizing he has taken catch is a real immersion breaker. Such little details can make a hell lot of difference.
What difficulty settings were these dismissals on? I remember having a lot of fun prior to patch 2, using leg spinners to run through sides, especially wickets offering a bit of help (remember bowling a few absolute ripsnorters). But after patch 2, it seems AI batsmen have gotten better and my bowlers (more so spinners) aren't nearly as effective. I don't know what I am doing wrong—definitely not doing anything differently. I am using default modifiers for the most part, save for the spin-bowling turn value, which I have set to around 70. I play on "Medium" difficulty. And I only play T20s, either single matches or tournaments.Keeping this thread on the front page, and to show the enormous fun and the huge improvement in bowling in this iteration, I present to you "Goodnight Charlie" a compilation of some of the best dismissals so far in my Rebel Tour, featuring music by @Dutch (seriously - check his thread for music for your own videos).
All with default sliders!
What difficulty settings were these dismissals on? I remember having a lot of fun prior to patch 2, using leg spinners to run through sides, especially wickets offering a bit of help (remember bowling a few absolute ripsnorters). But after patch 2, it seems AI batsmen have gotten better and my bowlers (more so spinners) aren't nearly as effective. I don't know what I am doing wrong—definitely not doing anything differently. I am using default modifiers for the most part, save for the spin-bowling turn value, which I have set to around 70. I play on "Medium" difficulty. And I only play T20s, either single matches or tournaments.
PS: The game is a lot better after the said match. Thank you, BAS.
Amazing video Dutch.Having been given permission to show some things from the PC version of the game that is coming soon a little gift to all at BA studio's: sorry for the rather shoddy camera and editing work. The details of the game are amazing: when you get close to the buildings you see that even the glass reflects....the light and shadow play arent just cosmetic it is real time....look at the final few seconds as the player steps through the sunlight...amazing.....I have seen at very close hand how hard BA are working on the game to iron out all the things that need ironing out. There are some twats here who are just hell bent on being negative but I have never ever seen a team with so much passion, commitment and pride as these guys and girls: a humble appreciation. Art by BA, music by yours truly: