Human 3d modelling!

Hello again... an update over my human modelling...

I started to make a whole new face and body,so here I started with the face today and reached this point where I feel that till now it is looking nice...
what do you guys think?

xtko3ahlcazeputz2k.png
 
EDIT:
UPDATE

Vertices : 833 for whole.I am still working on it for reducing the no. of vertices around 600 so that I can make a Low poly character with nice details...

Please Post your Feedback :D

The Final Face Presentation:
BTW,Sayyd Centurian is my name on other forum :P

uvvn8arshw5fz54irrsa.png
 
hey guys...
I am re-modelling a human wrestler model 3rd time from scratch...

I finished the body model today...heres the preview:

08ttpvup9kpd7t95gdik.png
itv88fbqfkyoj2khurc1.png


Post your feedback..! ;)
 
Hey..
I made the legs...
The Hip region and the foot region would look bit odd because it will be used as Trunk and Shoe...

I tried to give the dick area a dickish look....don't know if it is really looking like a dick inside a trunk or not?? ::)

uhv8cjuxprdguz082ya.png
glphgmgv6u04fkj2szoq.png
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I applied a Meshsmooth modifier just to see how it looks in that.....(it is not the smoothing group I will use)

e5oh1iibah5us2a7qy.png
7jpw40wwicqg55h5jdw.png


FEEDBACK Needed!!!
 
Wow, you're doing a fantastic job:hpraise!
Seriously, get in a six pack body for that wrestler:p:laugh.
 
@Binnu: Thanks,BTW a six pack or 8 pack would be nice to be added in the textures :yes

A small yet an important update:

ibev0loguo88owhbg.png


Added the Arms Region.The most difficult part is done,hands and I think they are not looking that bad.. :P ,for me it is the most difficult part of human modelling..
 
Update on face...done the front part of the face,back part is still not finished but that's not a big problem....
Just lips and nose(Finishing touches) are yet to be done.. ;D

Unsmoothed

5h7i1592hl1wlxmwguf3.png


Smoothed(just to show how it would look after smoothing...)

dvpjonsup4io8dcksgvf.png


Post your feedback! >:(
 
Smoothed is better.:)
 
wow! looks promising. you have come a long way nabeel. :clap

few questions...

1) whats the polycount ?

2) are you using MAX or MAYA ?

3) can you give me a Side view and and a top view as well ??

a word of advice (am sure you already know this) : master your UV mapping and texturing as well. without that modelling is like a body without soul.
what you have here is a T-1000....you need to make it appear like a human being just like in the movie..terminator.

2-T1000-Robert-Pat_1416389i.jpg


Unless you see such a finished product, you'll be unable to spot the little modelling mistakes which can be corrected and where you've gone wrong...;)
 
Thanks guys...

@JK:

The vertex count of the Face(unsmoothed) is
958
Smoothed Face is: 3648

Well,I am using 3ds max 8(yeah,its quite old version:facepalm)
As for the top and side view,I will surely upload it in my next update...

I have made the Randy Orton Face texture.It is still in Beta stage but I hope that the final texture would be much better than this...I am trying to learn ZBrush,but I am still an Early Noob in it...

Preview:

UnSmoothed Randy Orton Face:

vurroo6ml0yp95n06s4.png


Smoothed Randy Orton Face:

i6kjoyw6kf09gaocdh9s.png


Post Your Feedback for improvements!
 
Yeah, looks a bit like Randy Orton. Good job.:thumbs
 

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