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Round 2 fixtures
Twenty20 Era XI v Post-war XI at
- Pitch: Evenly balanced
- Players injured/unavailable:
- Associates yet to play a match:
@Kumbis @Yash.
Professional XI v Interwar XI at
- Pitch: Evenly balanced
- Players injured/unavailable: None
- Associates yet to play a match:
@CerealKiller/@PresidentEvil @Naman Thakur
Early Test XI v Golden Age XI at
- Pitch: Dusty
- Players injured/unavailable:
- Associates yet to play a match:
@UMCricket @Pinch hitter
Lineup rules
1) A proper wicket-keeper (
2) A minimum of 4 players marked to bowl. I would suggest a minimum of 5 for matches on flat pitches to keep your frontline bowlers from total exhaustion.
3) Players ruled out due to injury cannot be selected.
5) The time limit for posting lineups is 96 hours. I will likely go with a random lineup if your lineup isn't posted within that time.
6) You must also ensure all your associate players (
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Standings
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Statistics
To be updated after Round 3.
Player rarities
In each squad, players have been marked with these icons to give you a fair idea of their playing skills and overall usefulness to your team.
Explanation on pitch types
Dusty - Plenty of turn on offer for spinners and a good place to bat for spin-savvy batsmen. Good pace bowlers are still likely to thrive.
Evenly balanced - Provides an evenly balanced contest for all disciplines.
Flat - A batsman-friendly pitch which provides little or no assistance to bowlers. Expect big totals.
Green - A lot of movement on offer, which makes it ideal for bowlers capable of swinging the ball.
Hard - Ideal conditions for batting. Good deal of bounce on offer for fast bowlers as well. Could go either way.
Dry/Slow - Ideal for slow and spin bowlers as the name suggests. Sometimes quite difficult to bat on.