My Batting Advice

Yep, you can do defensive pushes w light trigger. Handy for nicking the strike, would love a little bit more power on the ball if it's really nicely timed.

I could possibly find more of a use for them but I'm not that keen on giving the cpu the strike back.

hmm, tangent : how about a basic partner dialogue in career mode, so you can set it to "rotate the strike" so the other guy will try to get you the 1?
 
Yep, you can do defensive pushes w light trigger. Handy for nicking the strike, would love a little bit more power on the ball if it's really nicely timed.

I could possibly find more of a use for them but I'm not that keen on giving the cpu the strike back.

hmm, tangent : how about a basic partner dialogue in career mode, so you can set it to "rotate the strike" so the other guy will try to get you the 1?

That would be great. If you can see he's struggling and holding back the run rate, that would really help out.

To expand on this, in the next DBC installment there ought to be a coming together at the end of the over where the batsmen can discuss tactics and or set on the fly advancement goals. Hit the goals set, get a relevant skill point.
 
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Yep, you can do defensive pushes w light trigger. Handy for nicking the strike, would love a little bit more power on the ball if it's really nicely timed.

I could possibly find more of a use for them but I'm not that keen on giving the cpu the strike back.

hmm, tangent : how about a basic partner dialogue in career mode, so you can set it to "rotate the strike" so the other guy will try to get you the 1?

I have tried this and scored only 1 quick single. A lot of the problem is the bowler's ability to stop virtually everything of his own bowling. Why does the bowler run straight down the wicket to the stumps at the other end of the pitch.
In real life, a bowler has to get off the pitch as soon as possible and never finishes at the other end of the pitch, unless he's giving the batsman a mouthful!
 
To expand on this, in the next DBC installment there ought to be a coming together at the end of the over where the batsmen can discuss tactics and or set on the fly advancement goals. Hit the goals set, get a relevant skill point.

I'd prob go for that as long as it wasn't intrusive or difficult to skip. No doubt BA will want to avoid cluttering the basic batting workflow with loads of extra stuff.

Batting conferences and tactical considerations are a really big part of the real life batting experience though, especially in situations where you're either very much a junior or senior partner.

And how about options to either take on or avoid certain bowlers? Obv you can do this already when you have strike but if the cpu knew to try to knock it away for 1 when appropriate that would be dead handy.

And the thing I like about over by over (or maybe 2 or 5 overs?) targets is that you'd be giving players an incentive and a short term payoff for batting properly. Get 10 runs without playing and missing / watch for bad deliveries to take to the short boundary / see the quickest bowler out to the end of his spell / force a bowler out of the attack with boundaries.
 
And the thing I like about over by over (or maybe 2 or 5 overs?) targets is that you'd be giving players an incentive and a short term payoff for batting properly. Get 10 runs without playing and missing / watch for bad deliveries to take to the short boundary / see the quickest bowler out to the end of his spell / force a bowler out of the attack with boundaries.

Agreed. All there is at the moment is a 5xp mini achievement for blocking 3 balls in an over. Personally I would prefer +1 Front Foot or +1 Straight Bat as a fixed reward instead, even it it meant doing that for two consecutive overs at the crease.
 
I really wanted to start my own thread but couldn't seem to do that.???

Anyway it's about the defensive shot (L2 or RT) I seen a lot of people complaining about how the defensive shot stood the ball dead and that you can't really knock the ball into the gaps, by pure mistake I did a safety shot on the offside but lightly pressed the trigger and it plays somewhat of a little push shot!! Safe to say this has helped improve my batting tenfold. You can really knock the ball around

Just thought I would share this in case people did not know.

I'd prefer if the "push for one" was the default, no trigger shot, and modifiers were used to hit the ball harder than that - although I've always known that a slight trigger press turns the shot into a push, I've never successfully got a single from doing it.
 
I'd prefer if the "push for one" was the default, no trigger shot, and modifiers were used to hit the ball harder than that - although I've always known that a slight trigger press turns the shot into a push, I've never successfully got a single from doing it.

I posted an idea I had when I first tried the nets beta. In my opinion it would be great if you could use the right stick as your power and direction. For instance a push shot would be a small deflection of the RS, a bigger shot would mean more of a deflection. The modifier trigger would be used to go aerial. No trigger movement: ground shot, slight deflection: more height, and so on.

At the moment, I find using the trigger modifier a bit awkward and inaccurate. But that's just me.
 
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I posted an idea I had when I first tried the nets beta. In my opinion it would be great if you could use the right stick as your power and direction. For instance a push shot would be a small deflection of the RS, a bigger shot would mean more of a deflection. The modifier trigger would be used to go aerial. No trigger movement: ground shot, slight deflection: more height, and so on.

Yeah, that's another approach. Maybe about the velocity of the stick movement (so, speed + direction), though?

That way smacking it means moving the stick hard, and playing gently means moving gently.

*edit* also, not just you. Using the triggers tends to alter the shot I'm trying to play - I find it awkward, although practise is helping.
 
Yeah, that's another approach. Maybe about the velocity of the stick movement (so, speed + direction), though?

That way smacking it means moving the stick hard, and playing gently means moving gently.

Exactly. It would make the batting much more natural, accurate and fun in my opinion. It would make the RS feel more like playing with a miniature bat.
 
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I bet they tried it and it was too fiddly to produce consistent results.
 
Cricket 07's 'Century Stick' functioned like that. If you have a PS2 lying around, get it and give it a go (it supposedly works on the PC version, but I've never found a compatible controller).

Honestly I can't reliably achieve either slight movements on the triggers or slight pushes on an analogue stick effectively in a short space of time. I certainly think it's harder to achieve with the sticks though.

That said - I can't see any downside to it being implemented anyway as additional control if you can manage it.
 
I bet they tried it and it was too fiddly to produce consistent results.

I expect so, as it would seem the obvious way to have gone. They could even have had the the RS for the backlift maybe? i.e. Backlift, play shot. For shots such as the scoop or reverse sweep the RS would have to be returned to the centre after the backlift phase along with a shot modifier button. This would make these shots, rightly, more difficult to play than standard shots.
I'm just thinking outloud.;)
 
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Cricket 07's 'Century Stick' functioned like that. If you have a PS2 lying around, get it and give it a go (it supposedly works on the PC version, but I've never found a compatible controller).

Honestly I can't reliably achieve either slight movements on the triggers or slight pushes on an analogue stick effectively in a short space of time. I certainly think it's harder to achieve with the sticks though.

That said - I can't see any downside to it being implemented anyway as additional control if you can manage it.

That's why making it about the force applied (or at least an approximation of force, by using the speed of movement) would likely work better for most people.

I imagine (I'm a BI/Big Data coder, not a real time input guy) that this would be a relatively tricky coding issue, though, particularly making it responsive enough.

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I expect so, as it would seem the obvious way to have gone. They could even have had the the RS for the backlift maybe? i.e. Backlift, play shot. For shots such as the scoop or reverse sweep the RS would have to be returned to the centre after the backlift phase along with a shot modifier button. This would make these shots, rightly, more difficult to play than standard shots.
I'm just thinking outloud.;)

The last version of MLB: The Show I played (12) introduced analog controls like that, where you had to time both the backswing and the swing. I don't think it was clever enough to allow for different swing strengths, though.

They may have worked on it some more in 13 and 14 ...
 
Someone give me some advise on how to bat properly in Test. I cant playout a single session without losing 4/5 Wickets in the process. It is too infuriating. Most of my wickets goes down in a block shot, its either edge to the keeper or straight up bowled into my stumps.

I realise I must be doing something utterly wrong, batting ment to be easier after patch to at least on PRO difficulty.
 
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Cricket 07's 'Century Stick' functioned like that. If you have a PS2 lying around, get it and give it a go (it supposedly works on the PC version, but I've never found a compatible controller).

Honestly I can't reliably achieve either slight movements on the triggers or slight pushes on an analogue stick effectively in a short space of time. I certainly think it's harder to achieve with the sticks though.

That said - I can't see any downside to it being implemented anyway as additional control if you can manage it.

Maybe we can setup a dead zone just in b/w the highest power deflection shot (for singles or doubles) and a smashy shots (fours etc) if it is possible,or only pushing the stick to the edge will trigger the powerful 4 shot(off-course with its own risk/reward ratio),and i think it would even work without it if done properly,century stick in co7 was not very refined,so i guess big-ant will surely come-up with a better version,much much better version...and the left+right triggers is modified to work for lofted aggressive shots...cause 90% of the time in cricket it is all about nudging the ball around,or scoring 4 with ground shots and this is what has been implemented poorly i think personally
 

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