Open Beta Testing - [PCCS 0.1.5]

I hope that Stats Recorder is out soon.
It will be a great help to me in my Indian Premier League Story.

Cheers
 
Hope to have this in soon. I'm currently 2 weeks behind my dev schedule. :(


The fix I made for bowling distribution is a quickfix, more than a permanent one. A non-bowler can end up being selected if you end up with 5 specialists, of whom 4 bowl the first 16 and then you are left with 4 overs but only one guy who can bowl at one end at a time. In the end, it'll come down to a bit of luck. If non-bowlers are being picked ahead of all-rounders, then that's another story, and I'd like to know if that's happening.

I've been brainstorming ways to handle bowling orders but won't get to it for a bit. There are two plans I have right now, each pretty hard:

1. Resource-based. In this system, at the end of every over the simulator will calculate the number of "specialist" bowling resources available. To be a "specialist" bowler in the team, you will have to have one of the top 4 bowling ratings in the side. This way, the simulator will try to stuff in non-specialist overs whenever the bowling team is on top, or in the middle overs so that specialists can finish the innings off. Possibly, a guy's specialist rating will also be modified by his rhythm/economy. So if the top specialist bowler in the side has been smacked for 30 runs in 2 overs, perhaps the system will adjust his rating to be the 4th or 5th rating during the simulation. This way, part timers can be used to fill in overs if a specialist is sucking.

2. Bowling-order based. At the start of the innings, the captain will calculate a bowling order, using a similar specialist algorithm. For example, if the team has 5 specialist bowlers within a decent range of each other (for example, 5 bowlers in the 70-80 range), the captain may choose a bowling order as follows: A,B,A,B,A,B,C,D,C,D,C,E,C,E,D,E,D,E,B,A. The algorithm will hopefully be intelligent enough to set this initial order based on things such as pace bowlers at the beginning and end and spinners/medium pacers during the middle. In the event that someone is getting smacked, the algorithm will try and swap the bowler getting smacked with another spot (or perhaps moving him down the chain somewhere). If there's no location for him, it'll re-order the list to include a non-specialist somewhere in there.

Both these systems are pretty difficult to implement, so I'd like some feedback about what you guys think would be better, so that I can dedicate my energy more effectively.

I think the second point seems to be a better way to handle this. However I shall inform you that I have no idea how hard this maybe. Maybe you can select certain bowlers as part-timers and then sort out a better position for them. I reckon you can put them to bowl overs between 10-12 or around that range as that is where they usually do bowl. If they do bowl well they are allowed to complete their spell?
 
The first option is much better.
Second is nice, but then the interest would disappear.

Cheers
 
I am facing a problem.

I downloaded a Clean.PCCSDB from here. I added Poisonous Pinks into it for WPL Practice match. Then some how i lost the player database. Then i used the same Clean.PCCSDB file and added the World T20 Roster. I run it from my PC it runs. But when i send it to Giggity Giggity it always shows him the Pinks Database with only 3 players.


Also if i rename the Clean.PCCSDB file to World.PCCSDB then again it show the same problem. Pinks with 3 players
 
I found some bugs in the Indian Premier League Season 3 Database I had uploaded. (Example: Kumble's Stats, Raina's Stats, etc.)

Here is a new one.

One more important change is that we do not like H. Singh for Harbhajan and Y. Singh for Yuvraj, etc.

Get their full names too.

Hey Sohum, please update the index too.

Thanks :thumbs
 

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PCCS crashes whenever I try to play a match with 1 of my created teams (Deadly Demons) against any other team (I click Creat Match and it crashes), attached db and screenshot of error:

attachment.php
 

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Brilliant sim, really user friendly, fantastic job.
 
@Mad:

That error is simply unexpected.
I checked the database twice (on different systems) before uploading.

Yudi added 1 Minutes and 13 Seconds later...

Oops!:p

Sorry.

I thought it was for my database.


Anyways, I was also encountering the same problem when I would enter Kolkata Knight Riders and Royal Challengers Bangalore in the IPL Season 3 database.
That's the reason I used KKR and RCB for them.

Yudi added 9 Minutes and 23 Seconds later...

Hey Sohum, can you please add a feature that when we go to the "Teams" Tab and select a team, an option is available next to the available players and the players' arrows to export the team in a .txt file.

Export means that we can have a Text file of the players of the team (Preferably Alphabetical Order).

I am not talking about exporting the entire team data, just the names of the players.

Actually, in my IPL Story, I need to release the squads, and it'll be very time consuming for me to jot down each name and then post it.

I hope you can understand.

This feature will be very helpful, and I guess its easy to create too, as we get the Playing XI's name, separated by commas in the Ball - by - Ball Updates.
So, I feel that it will be a walk in a garden for you.

Thanks!
 
Yes, it would be nice, but I'd much rather see Sohum spend his time working on the actual match aspects of the sim rather than little things that aid story writers. I'm sure Sohum feels the same way. Just don't be lazy and write down the names yourself.
 
Yes, it would be nice, but I'd much rather see Sohum spend his time working on the actual match aspects of the sim rather than little things that aid story writers. I'm sure Sohum feels the same way. Just don't be lazy and write down the names yourself.

Yeah. So would I. This looks like a great sim already :clap
 
MaD, I think that problem occurs if you delete a player who has been part of a previous line-up. This bug has not been squashed yet, unfortunately.
 
Hey sohum..

Now we play matches upto 20 over's but can you do something where we can play matches of 5over's,10 over's 15 over's?
 
MaD, I think that problem occurs if you delete a player who has been part of a previous line-up. This bug has not been squashed yet, unfortunately.

Hey dude,
Any reply to my request? :)
 
MaD, I think that problem occurs if you delete a player who has been part of a previous line-up. This bug has not been squashed yet, unfortunately.

Could you remove the lineups/previous matches, I really need it for my league
 
Could you remove the lineups/previous matches, I really need it for my league
Right now, there's only one thing I can do. That is if you send me the PCCSDB I'll delete all the matches from it so that it starts off clean. If you want to view scorecards from future games then you will have to keep a copy of it backed up.
 

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