Very interesting points/perspective @
Chief
The ongoing subscription model sounds very interesting, I guess the downsides I can think of are - the PC hardware changes over two years could be considerable, would enough of your subscribers keep up? And it would require a continuous team on that game - would that be sustainable at a small developer like BA?
I think also with ongoing "assets" such as the academy and the engine, plus as you say positive feedback regarding the quality of the game and ongoing support, DBC14 may not break even but it is essentially part of an investment in other DBC iterations and even other BA non-cricket games. (@Ross can consider this the first pre-order for Keith Wood Rugby Union 15)