There might be a difference between the two... "Realsitic AI" relies on set of rules and algorithm based on how most of the cricket games are played in general, i.e. fast bowlers opening the innings, have aggressive fields for initial overs etc. In this case the AI will more or less remain the same for all users. "Adaptive AI" would be an AI which will tailor itself to the unique gameplay style of the user. E.g., if I struggle against spinners and rely on cover drive, the AI may start off with a spinner and for pacers plug the cover and extra cover region or bowl a slightly shorter length. Some other user, say you, may get a different experience depending on your style of playing. E.g., if you have a weakness against medium pacers and rely on leg side for scoring runs, you may see AI going for medium pacers more often, pitching the ball on and around off stump and leave the gap in the cover region to encourage you to play through the off side and get dismissed.
Going by the example above, the slight difference between "Realistic AI" and "Adaptive AI" is that the adaptive AI needs to have a realistic AI and at the beginning all users will have a similar experience with the AI but over time, as the AI learns from the way you play the game, the AI will start adapting differently to each user.
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