blockerdave
ICC Chairman
I would have rhythm as a fixed setting in-game, while confidence would be the attribute that would vary according to performance and in turn would be what affected the things you have mentioned, as well as pace, accuracy, swing, turn, etc. A player with a low rhythm attribute would bowl more poor deliveries and extras due to confidence taking longer to increase.
I would surely think rhythm would be something, in bowling terms, that would affect consistency in terms of accuracy ball to ball. that is it would determine a repeatable action and able to land the ball well time after time.
But it would be dynamic and be affected by form/confidence.
So a rhythm would I think modify the accuracy attribute, and the effects of rhythm would multiply or diminish with confidence/form[DOUBLEPOST=1444235114][/DOUBLEPOST]
@blockerdave : Does the attributes and skills in RLL3 does what it says or that is also behaving the same way like DBC??
No idea I've not played it I just saw the picture on the steam page.
I'm trying to decide if I can justify 34.99 on pretend rugby. (By which I mean rugby league isn't real rugby, not a game. If it was Union I'd have bought it!)