One of the problems about bad bowlers would be the scenario where bringing on a bad bowler can be more effective than bringing on an okay one (or even a good one, as the case frequently is with DBC14)
The obvious thing being, that a bad batsman would most likely be bad because they can't read the ball very well - who would probably be best when you've got an okay bowler delivering something resembling line and length, but something that's not too threatening; but for a bad bowler, being all over the place can make them hard to read, something a slightly decent batsman should easily read and cart away/leave as appropriate, but a bad batsmen would logically have more trouble with.
I suppose what I'm asking is, would the worst bowler dismiss the worst batsman, or would a batsman of any skill be able to counter very poor bowling? I would personally lean towards batting in that scenario - because you can throw your bat at stuff and hope for the best, and it would only be essentially down to luck if those shots end up carrying to a fielder.
This has to worked on both sides like TJ suggests, batting has to reflect skill too ..... even when player is batting. Of now its as easy to smack it around with shane warne as it is with tendulkar or as easy to nick a overpitched lolipop.
The one key problem that we all know with DBC is even the best of us cant read the lengths all the time which is the key reason for say getting dismissed to loose deliveries.
And one of the suggestions involves around being able to blink the length just before the ball is bowled ( this can further be expanded as a batting eye factor with better players picking early ) Also remove the distracting circle around the ball.
Improving Batting Assist for DBC/ playing without circle marker - Don Bradman Cricket 14 Forum on PlanetCricket Forums
Once this is addressed it will put batsman on a better platform and get out for actual mistakes as well as give better variation between all and different types of batsman.
OF now a player can play only in a single way with lara and tino best. apart form the little attrib effects the play style is the same and doesnt really reflect attribs much.
SO when you have a system that reflects the effects of bating better the effects of bowling will match it and get close to balance.
Also again i dont see much of a difference between a batsman with strong back foot play and one with front foot while batting. These factors once they come into play will improve experience.
This is always going to be the end result of the systems working together than just one particular system. Even better camera angles and lesser blind spots will change the balance for better.
Two other points is of now the loose deliveries mentioned that are likely to take wkts in DBC 14 would mostly be
1.Long hops by spinners and slow mediums
2.full curveballs by spinners
3.overpitched deliveries wide.
Now if there is proper pull for 1 and if the curveball insane drift is reduced and good value is given to smack the full toss easily i dont see them being the surprise deliveries they are in dbc14.
Thus make bad balls punishable than rewarding for bowlers most of the time.
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