No, I'm claiming that you're telling me to watch the pitch for a "blink" that's going to tell me exactly where the ball is going to land, with a pitch marker, so I don't need to watch anything at the other end because I know exactly whats about to happen because, "T.J.Hooker Technology" ...except for when the ball swings, so I'm getting guided premeditation thanks to the pitch.
The blink (let's stick with that) doesn't have to show exactly where the ball will pitch. You just need a good enough idea to be able to make an informed shot choice. And I specified that the final patch of the ball will not be an exact match for the marker, anyway.
Your objection seems at least partially founded on suspicion of the suddenness of a marker, as if being suddenly aware of (roughly) where the ball will bounce at the beginning of the delivery is part of the problem, but that's actually just how batting works. The ability to arrive at a sudden realisation of the bounce point on release is a batsman's primary skill.
I'm somehow supposed to look at the bowler and watch for a blink of yellow at my toes at the same time? Talk me through that. It's not possible
Um, well bullshit, really. If monitoring one moving and one fixed point 5 or so inches apart on a 2d screen was some kind of American Ninja level challenge, we'd all be pretty crap at computer games.
And anyway, throwing EA cricket back into the mix, the fact that you already knew where the marker was before the delivery meant there was no need to watch it at all through the delivery. This is another reason why I'm not taking an argument based on the impossibility of not watching the marker very seriously.
Under my scenario, you'd watch the ball, the bowler and the run-up the entire motion of the player right on to the bat. ...and that's not taking into account any other subtleties of perhaps, having the bowlers arm-movement change speeds to indicate faster/slower deliveries, so over time you can pick the "slower ball" or "quicker ball" with the animation of the action speeding up, slowing down ...just as one idea.
Well I agree that if you could present the data so it's visible purely from the bowling action and first instants of the flight, it would definitely be the better option. I've said before that being able to read line from arm position would be my first thought.
If I had to come up with the best objection to a pitch marker, it's that in real life you *just know* where the bounce point is and then adjust your focus there, rather than learning the location of the bounce point by seeing it. That is a fundamental difference in the process.
But obviously, you can't *just know* in a game. Either you have a graphical representation or a bell goes off for half volleys or your testes receive a shock for bouncers or whatever, so some loss of naturalism seems inevitable.