Bluebagger
International Coach
- Joined
- Aug 15, 2009
- Location
- Sydney
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Xbox 360
- Don Bradman Cricket 14 - Steam PC
@Bluebagger I had lots of difficulty in getting the mods to work, except maybe Matt's Overlay and Logos! The several hours of gameplay on DBC 14 were spent with unofficial kits! That's why at the beginning of DBC 17 development I didn't care much for Mods! But, the way BA made it seamless to share stuff in cross-platform I begin to care! I couldn't appreciate enough what creators have made, as I used to mod AC09!
But, as Snowy and me had said you still had to go in-game to get proper ad placements on the kids and everything...But the thing is, how can you have difficulty? The kits for example went in: documents > my games > dbc 14 > textures > team number > characters > tops > and from there all you do is copy the current or modern folder provided with the download
For modding it really doesn't get any easier than DBC 14.
But the thing is, how can you have difficulty? The kits for example went in: documents > my games > dbc 14 > textures > team number > characters > tops > and from there all you do is copy the current or modern folder provided with the download
For modding it really doesn't get any easier than DBC 14.
You also can't vary patterns on shirts and vests/jumpers as you could in 14, you can't mod stumps etc. in fact, the customisation options in DBC14 were broader than in 17 (point in case, and not even a "mod", you could bat in your fielding hat in 14 and can't easily do this in 17.)
making them is a nightmare
That's not what I'm talking about at all so im not sure why you've brought up a tutorial. It was extremely easy to install the mods which is the point, if people can't spend a minute or two changing colours then that's on them.The very fact that this tut A quick tut to get modding in DBC - Don Bradman Cricket 14 Downloads on PlanetCricket Forums for dbc14 modding existed and not for dbc 17 is proof that modding in 17 is easier.
Also the fact that i can just download from academy directly and not be worried about assigning to each one properly, as long as it is from the creators i know that do top stuff is a huge advantage.
i would go on and say making them vector is a great move, so everything is made from scratch and is of better quality, instead of image photoshopping.
i'm not talking about the logos, i'm talking about making a "mod". lets take kits. in dbc14 i'd have to edit 1 file for the shirt, 1 for the pants, and optionally, 1 for the vest and jumpers. but then i could use that template for any number of teams and colour combinations. let's say i'm making the WC92 kits (which i've been doing in 17) that's 4 files, and 9 sponsors for the team names and uniform logos.
but you could actually use the same kit template in any colour for any team, not only the 9 that actually played in the world cup.
in dbc17, you have to place i think something like 12 logos individually, but you have to do that for every team, as there is no concept of a kit template that can be re-used. it is much much more time consuming and annoying.