SimKit [DEFUNCT]

Just wanted to know how much Match Logic has been coded till now.
Nothing as of now. I plan to go in chronological order. The algorithm that I used in my earlier version will be built from scratch.
Best think about this, we can use this sim on phone too...
View attachment 194249
Yes, responsiveness is an important thing to take into account. The site is about 80% responsive, there are a few finishing touches left to be done.
 
suggestion: please try adjusting the password fields. The actual password field and confirm password field are not in a straight line. It will be really confusing if the user has missed the word or added an extra word. It is technically working fine though graphical looks broken.
Done.

But it would've been great if we had another filter (Filter by Nationality) for searching players (while adding players to the team).
Done.

on 1024*768
Fixed.
 
suggestion: ability to delete players/teams
suggestion: Database sharing via online between accounts or else the current method of sharing using Excel is also fine.
 
Suggestion: Can you add more nations like Scotland, Nepal etc to Nationality?
Done. If you have a list, let me know and I'll add them.

Suggestion: Can we associate a Domestic Team with a Country?
This will have to wait a little. My focus right now is the "Match Center" module.

suggestion: ability to delete players/teams
Done. Players can be deleted by clicking the "View All" link in the Players section. Teams can be removed by choosing "Delete" from the "Action" button in the Teams section.

suggestion: Database sharing via online between accounts or else the current method of sharing using Excel is also fine.
Can you elaborate on this? Sharing of what?
 
Can you elaborate on this? Sharing of what?
Suppose some has created 10 teams and all its players, some one else has created 10 other teams with all it's players, instead both of them creating the total 20 teams can they be able to share the players/database with each other.
One workaround is already present that is sharing the Excel file you can use to create players.
 
Before moving forward with the "Match Center" module, I decided it would be better to have the rating point system in place. This would make the simulation rely more on these than being based on chance/luck/random. So a tweak to the players screen is underway.

rating.pngrating.png
 
Before moving forward with the "Match Center" module, I decided it would be better to have the rating point system in place. This would make the simulation rely more on these than being based on chance/luck/random. So a tweak to the players screen is underway.

View attachment 195649View attachment 195650
Nice.
Just some things.
60 out of 100 is max we can assign right now? So if we want to create players with higher skills like Tendulkar, Kohli, Bradman, Ponting, Akram and Waqar. How can we do that?

I am also not sure about locking player attributes as player skill can deteriorate/change over time. EX: - Steven Smith when debuted was bowling allrounder but over a short period of time he has converted himself into a batting pioneer.

Do you plan to expand on Attributes in the future?
 
60 out of 100 is max we can assign right now?
Yes. But if you assign 60 to two attributes, then then the third one will have to be set to 0 since you only have 120 points available to you.

So if we want to create players with higher skills like Tendulkar, Kohli, Bradman, Ponting, Akram and Waqar. How can we do that?
Good point. I'll add a "Is International Player?" check box and if checked will remove the limits.

I am also not sure about locking player attributes as player skill can deteriorate/change over time.
I'm not really sure about degrades but there will be option to increase the ratings in the midst of a tournament or league.

Do you plan to expand on Attributes in the future
Depends on how the simulation algorithm plays out in the end. If I get undesired results, I might include more.
 
I'm not really sure about degrades but there will be option to increase the ratings in the midst of a tournament or league.
I think you should not lock the skills. Example - I started an league with International players and one of the players is a debutante who had an amazing home season, Hitting a 100 every other game. So I will rate him highly at that point but after my league ends and the player shows he can't place a ball in foreign condition and mostly goes out for a duck on foreign soil. I would definitely want to reduce his skills but if the skills is locked I can't do that.
 
I think you should not lock the skills. Example - I started an league with International players and one of the players is a debutante who had an amazing home season, Hitting a 100 every other game. So I will rate him highly at that point but after my league ends and the player shows he can't place a ball in foreign condition and mostly goes out for a duck on foreign soil. I would definitely want to reduce his skills but if the skills is locked I can't do that.
Fair point. Tell you what, I will also remove the restriction for all types of players. Doesn't really make sense to have a cap on the max points that can be allocated really.
 
The following things are live:

- Player ratings (assign/update)
- Community page (for now just shows the number of teams and players created by others)
- Work underway to let a user view players created by others

OP updated with PHASE II changes.

new_player1.png
new_player2.png

Go ahead. Get going with rating your created players.
 

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