Too early to label it as such Only time will tell how it turns out.So when is this gem releasing?
As for release, there's no real ETA as I work on it during my spare time. So it's difficult to establish a timeline.
Too early to label it as such Only time will tell how it turns out.So when is this gem releasing?
If you use a players table? And the team ID can be overwritten when a transfer is made, but the nationality tends to be static? Idk what's your project structure but this is a basic idea that popped in my mind, doesn't seem really tough though.From memory, I don't think I've kept it that way at the moment, i.e. a player, once created, is associated with a league/tournament and not available outside of it.
Yes, there's a player's table. But if I overwrite the Team ID, I lose stats of that player for that team. Can't be achieved by a simple 1-1 relationship. It has to be a 1-many.If you use a players table? And the team ID can be overwritten when a transfer is made, but the nationality tends to be static?
Actually I have something in my mind, just not getting enough time to write it down, will try by tonight.Yes, there's a player's table. But if I overwrite the Team ID, I lose stats of that player for that team. Can't be achieved by a simple 1-1 relationship. It has to be a 1-many.
Control of that would be given to the user - whether to view the speed in kph or mph or bothJust hope to see Kmph instead of Mph
I don't know how this coding all works, but little curious to know, are you trying different from last one or keeping the similar to last sim?...Control of that would be given to the user - whether to view the speed in kph or mph or both
A little bit of both so that I don't have to re-invent the wheel. One major improvement I can talk about is the way I've changed the way deliveries are simulated. In v1, I generated a bowler's deliveries beforehand (60 deliveries for ODIs and 24 for T20s) but now it will be on the fly i.e. I won't have to worry about the upper limit and thus will invariably help in Test match simulation.are you trying different from last one or keeping the similar to last sim?...