Update
- Introducing Pitch Types
- Narrow Alleyway: The pitch is as tight as the narrow gully lanes, causing the ball to race away. Expect a high-scoring match.
- Pot-Hole Plaza: Batsmen have to dodge the pitch's "pot-holes" to survive the deliveries. Anticipate a low-scoring battle.
- Streetcorner Spin: The pitch turns like a street corner, surprising batsmen with every spin. A low-scoring tussle could be on the cards.
- Wall Graffiti Greens: The green surface resembles gully wall graffiti, making for an adventurous match. This could lead to a high-scoring affair.
- Broken Tile Turf: The pitch is as unpredictable as broken tiles, causing the ball to bounce erratically. Expect a mix of both high and low scores.
- Rooftop Rampage: The pitch is like playing on a rooftop, with the ball flying to the boundaries. Brace for a high-scoring showdown.
- Auto Rickshaw Runway: The pitch acts as a runway for the ball, mimicking an auto rickshaw ride. The likelihood of a high-scoring game is strong.
- Chai Stall Churn: The pitch spins like the stirring of chai at a local stall, spinning batsmen out. A low-scoring spectacle might unfold.
- Bicycle Lane Boundaries: Boundaries come quick and fast, resembling the pace of bicycles on narrow lanes. Be prepared for a high-scoring match.
- Thindi Street Sixes: The pitch lets you hit "thindi" (snacks) style sixes, sending the ball flying. Expect a flurry of high-scoring hits.
- Modified the simulation engine to account for pitch types and simulate match accordingly.
- Added in logic so simulation now rotates strike. Previously I had intended to let one batsman bat through, now they rotate strike.
- Added in logic that once a batsman is out, the last remaining batsman can keep batting until end of over or is out whatever comes first.
- This would completely mimick Gully Cricket rules.
- Made some adjustments to Simulation UI and made it more user friendly.
- Added Pitch Types
- Simplified Match Summary
- Reduced size of bar graphs