Get Bumble in the mo-cap suit.In the old days, umpires would often bend or crouch. I’d love 3 levels of crouch setting for the umpire, in the way we can set their signals.
of course, they’ll still all have judgment 30 @Dale88
In the old days, umpires would often bend or crouch. I’d love 3 levels of crouch setting for the umpire, in the way we can set their signals.
of course, they’ll still all have judgment 30 @Dale88
Excuse me if this is repeated. Also can add these kind of adboards, give us the option while editing the stadium like electric adboards or vintage adboards.
I think I've said in the past, it'd be good if you could upload the 14 or 16 adboards or whatever and choose the 'operation' of the adboards. Standard 'up-down' through each one like you get now. Frozen, like you can manipulate, but also have them cascade from left to right individually. Like in the image.Aye I'd like this. Obviously you can make the boards static. But it's not quite the same.
I think I've said in the past, it'd be good if you could upload the 14 or 16 adboards or whatever and choose the 'operation' of the adboards. Standard 'up-down' through each one like you get now. Frozen, like you can manipulate, but also have them cascade from left to right individually. Like in the image.
Would be cool as well if we could add custom portraits for user created players not licenced as well. Furthermore to that, it would also be neat if we could create our own scoreboards (the presentation at the bottom) as well.Will be happy to see this kind of Player stats , when new batsman comes out to bat with Original picture of each players to be displayed for Licensed teams.
yep , exactly i wanted to say this ... user created player with playface + Portrait picture(original) . it will be goosebumps wen a player comes out to bat ...Would be cool as well if we could add custom portraits for user created players not licenced as well. Furthermore to that, it would also be neat if we could create our own scoreboards (the presentation at the bottom) as well.