Allrounder18
Banned
- Joined
- Feb 8, 2006
- Location
- Karachi,Pakistan,
Ok this is some sort of mini review popping the dream of all the gamers thinking that Transmission has finally made a solid base code for future iterations ,first let me tell you The game has NO PHYSICS system implemented from OUTFIELD to SHOT POWER to INACCURATE THROWS to EDGES to BOWLING SPEED (even it is divided in to two parts one off the hand and one off the wicket) to STUMPS SHATTERING to BALL MOVEMENTS all things are tightly scripted You will ask how I came to know all this? Let me answer I have been following the game closely from a programming point of view for about 3 weeks now and let me come up to detail one by one.
OUTFIELD and SHOT POWER
OK some of you guys have seen the ball going to the boundary suddenly stops and roll back towards fielder there seems to be seven scripts used defining the outfield speed two scripts with different height and speed of the ball for 6s two for scripts (one rocketing to the boundary for four and one just touching the ropes) for 4 and three scripts for POOR SHOT range from 1 to 3 runs.
INACCURATE THROWS
When the fielder misses the ball and the ball is not closer to the fielder a script involving the use of magnetic field triggers and ball suddenly pops up to the near fielder rebelling all the physics laws.
EDGES
Ok this must have been noted by 70% of the gamers that all in all there are not more than 20/30 types of all edges with exact ending location of the ball.
BOWLING SPEED
This is also come as a surprise to me and my doubts about dual bowling speed (one off the hand and one off the wicket) when I saw the hawkeye in which the ball hitting the pitch have smooth animations but after pitching it suddenly goes crazy with double speed although while playing the game its kind of unnoticeable unless you change the action to BLIC 07 WASIM AKRAM (or wat ever it is) action.
STUMPS PHYSICS
Hehe we all know there is no such thing in this game instead a ONE script stump shattering animation.
BOWLING MOVEMENT
Lots of you guys have wondered that BLIC 07 had immaculate movement both in the air and off the pitch but here its almost none the reason is the tightly scrip AI batting system and once the ball started moving (due to STRONG WIND) AI gets in all sort of trouble I miss the old BLIC 07 bowling movements atleast there were not hard coded.
In the end I would like to challenge Transmission to prove me wrong regarding my assessment.
The game itself isnt a bad game at all beside few bugs and half baked online feature its quite competent both on and offline but it just doesn't feel like cricket at all.
OUTFIELD and SHOT POWER
OK some of you guys have seen the ball going to the boundary suddenly stops and roll back towards fielder there seems to be seven scripts used defining the outfield speed two scripts with different height and speed of the ball for 6s two for scripts (one rocketing to the boundary for four and one just touching the ropes) for 4 and three scripts for POOR SHOT range from 1 to 3 runs.
INACCURATE THROWS
When the fielder misses the ball and the ball is not closer to the fielder a script involving the use of magnetic field triggers and ball suddenly pops up to the near fielder rebelling all the physics laws.
EDGES
Ok this must have been noted by 70% of the gamers that all in all there are not more than 20/30 types of all edges with exact ending location of the ball.
BOWLING SPEED
This is also come as a surprise to me and my doubts about dual bowling speed (one off the hand and one off the wicket) when I saw the hawkeye in which the ball hitting the pitch have smooth animations but after pitching it suddenly goes crazy with double speed although while playing the game its kind of unnoticeable unless you change the action to BLIC 07 WASIM AKRAM (or wat ever it is) action.
STUMPS PHYSICS
Hehe we all know there is no such thing in this game instead a ONE script stump shattering animation.
BOWLING MOVEMENT
Lots of you guys have wondered that BLIC 07 had immaculate movement both in the air and off the pitch but here its almost none the reason is the tightly scrip AI batting system and once the ball started moving (due to STRONG WIND) AI gets in all sort of trouble I miss the old BLIC 07 bowling movements atleast there were not hard coded.
In the end I would like to challenge Transmission to prove me wrong regarding my assessment.
The game itself isnt a bad game at all beside few bugs and half baked online feature its quite competent both on and offline but it just doesn't feel like cricket at all.