Scripting

Are you saying they have been worked on recently or am I barking up the wrong Biggs's lovechild?
I'm just suggesting that it would assist in drawing the baseline as to what is down to where people have stats set, and the fact the game would have been mostly developed and tested using the teams that it comes with, rather than the downloaded ones.

That's not to discount the positive results people might find with their edits - but to distinguish between what are consistent things with gameplay, and what are things that arise out of certain configurations of skills.
 
@MattW Am I imagining then that OOTB attributes are all minimum? I am positive that they are.

I have left over OOTB players as free agents where downloaded rosters differed from on disc - every single one has minimum attributes across the board.
 
I'm just suggesting that it would assist in drawing the baseline as to what is down to where people have stats set, and the fact the game would have been mostly developed and tested using the teams that it comes with, rather than the downloaded ones.

That's not to discount the positive results people might find with their edits - but to distinguish between what are consistent things with gameplay, and what are things that arise out of certain configurations of skills.

The easy answer to that is that out of the box the AI is too aggressive, shots are overpowered and edges even less frequent, hence why they have needed to be lowered. This can be clearly observed when playing the career mode which uses the "normalised" settings.
About 50 percent(11 increments) for backfoot/ front foot seems to be the highest before they start trying to hit everything. the offside/onside/flat/straight seem to be more related to power and can be set slightly higher.

The problem is not just with player attributes though, but with differentials between levels. I used to have great games bowling as both teams on amateur. I felt the amount of edges on that level was pretty much perfect and the pacing was good if maybe slightly low run-rate wise. Move up to pro sees a decrease in edges and a slight increase in aggression, then up to veteran, edges dry up and they pretty much try to smack every ball.

What would be helpful to us is to know whether we can manipulate the shots the AI plays through adjusting attributes or whether as I suspect this is just related to the batsman type.
 
@MattW Am I imagining then that OOTB attributes are all minimum? I am positive that they are.
Genuinely not sure. I've not extensively edited players - especially not in the last two weeks.

The general point is that I'd be interested to hear feedback on how the game plays out of the box. That might well be negative, but it would be a helpful starting point in figuring out why certain tweaks to them are effective, or the real magnitude of those effects against a common baseline.
 
The general point is that I'd be interested to hear feedback on how the game plays out of the box. That might well be negative, but it would be a helpful starting point in figuring out why certain tweaks to them are effective, or the real magnitude of those effects against a common baseline.


If you cant run through russia with ATB aus..... on a green pitch cracked ? i would say its more than tweaks.


I dont think attrib level stuff are going take us far by tweaking both globally as well as locally
 
Genuinely not sure. I've not extensively edited players - especially not in the last two weeks.

The general point is that I'd be interested to hear feedback on how the game plays out of the box. That might well be negative, but it would be a helpful starting point in figuring out why certain tweaks to them are effective, or the real magnitude of those effects against a common baseline.

But my point is, if (as I am fairly certain) attributes OOTB are minimum across the board, then if it was tested using those (pre release) the testing was moot and something is wrong with the systems.
 
But my point is, if (as I am fairly certain) attributes OOTB are minimum across the board, then if it was tested using those (pre release) the testing was moot and something is wrong with the systems.
Because someone had to eventually just go check - no the attributes are not minimum across the board in the out of the box teams.
 

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There are only two possibilities that is either the attribs are cosmetic which they are not as evident from extensive tinkering in that attrib thread.


second something globally overrides everything to get a team to a score or something .

this is most likely.


noway a russia team should smash ATB aus etc based on their attribs they should struggle like hell.



Now what is required is batmsan playing like their attribs suggest that is no way evident even in tinkered teams or get best....or russia which i think is OOTB even if it is not i dont see how different they can be when fundamentally the issues

are no batsman plays like they are supposed to, poor shot selection, plays aggressive trigger shots , pitch conditions not playing the role they should seam or spin except for cracks. Deliveries always going over stumps.
 
If this is about next version i dont think any amount of attrib tweaks is going to work in favor for AI batting.



If at all its about this version which is unlikely.

Getting AI to play non trigger drives more,
more spin or seam if possible
weather choice in menu
plus make that RS push less sensitive so i have better control over line which greatly increases mixing deliveries and chance for edges.
 
If this is about
There's no hidden meaning or extra context to my question.

It is just simply asking, for anyone who has pretty much only played the game with customised teams, to make a copy of your profile somewhere else, start with the default teams and see how your feedback on the game with those teams corresponds to your feedback with downloaded or modified teams.

I'm also fairly sure that Russian team was just made in the Academy and sent to Big Ant like with the licensed PlanetCricket team - some players possibly even in the builds before the attribute/stat options were opened up.
 
There's no hidden meaning or extra context to my question.

It is just simply asking, for anyone who has pretty much only played the game with customised teams, to make a copy of your profile somewhere else, start with the default teams and see how your feedback on the game with those teams corresponds to your feedback with downloaded or modified teams.

I'm also fairly sure that Russian team was just made in the Academy and sent to Big Ant like with the licensed PlanetCricket team - some players possibly even in the builds before the attribute/stat options were opened up.

I will do so tonight.
 
There's no hidden meaning or extra context to my question.

It is just simply asking, for anyone who has pretty much only played the game with customised teams, to make a copy of your profile somewhere else, start with the default teams and see how your feedback on the game with those teams corresponds to your feedback with downloaded or modified teams.

I'm also fairly sure that Russian team was just made in the Academy and sent to Big Ant like with the licensed PlanetCricket team - some players possibly even in the builds before the attribute/stat options were opened up.

ok will give that a go and get back...


it just that its a feels like a staple BA question every time with regards to AI batting and we never get much of a ROI on that too :p
 
There's no hidden meaning or extra context to my question.

It is just simply asking, for anyone who has pretty much only played the game with customised teams, to make a copy of your profile somewhere else, start with the default teams and see how your feedback on the game with those teams corresponds to your feedback with downloaded or modified teams.

I'm also fairly sure that Russian team was just made in the Academy and sent to Big Ant like with the licensed PlanetCricket team - some players possibly even in the builds before the attribute/stat options were opened up.

Matt, since now you have moved to the dark side, would it be possible for you get someone from Big Ant to provide any description on the skills and attributes and what their impact is on gameplay? This is one area which intrigues me as I've no clue what attributes such as 'Anticipation' or 'Consistency' are supposed to do and how exactly does 'Acceleration' differ from 'Running Speed' etc.

A detailed write-up (even a cursory one would do) would help us clear lot of questions users have about how the attributes and skills are supposed to impact gameplay and may help folks adjust or assign them appropriately to created players in the academy. Another point of clarification would be whether all of the attributes & skill-sets apply to human/user players and AI, or some only apply to AI (e.g., consistency). At this point it's all speculation and conjecture on our part and it would be great to get clarification straight from horse's mouth.
 

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