Scripting

I mean the whole idea that double trigger shots have much less risk than non-trigger shots.

You can't "build on" something so fundamentally wrong: you need to redesign starting with an AI that doesn't need that crutch to be competitive. You can't "build on" a system that thinks aggressive drives on a bouncy wicket don't risk edges: you need to rebuild from that starting point that that's a risky shot.

Etc.
So does that mean the lack of edges is because of the system and not coding, so that's why they are not able to get the edges part right in this version??
 
It's more than that it needs redesigning. No point adding more roles when roles have so little impact on how they play.

Basics of the sport are plain wrong: aggressive shots should be more risky than normal shots, not less; hard bouncy pitches should create more edges not less, keeper to slips should provide the majority of FC dismissals not a tiny proportion.

From my experience with patching BLC99 and EA07 ,the shots each had an individual file. Contained in these were values for things such as shot power, direction and edge probability. If DBC is set up in a similar manner it should be a case of increasing the edges for the double trigger shots for instance. But even with this done, these shot should be decreased in frequency and non trigger shots increased especially for the longer formats.

The same applied to pitches where there were values for bounce, seam movement and pace among others if I recall correctly.

As you say the fundamentals are wrong in a lot of ways and hopefully getting Matt on board will address these issues in the future.

I disagree with what you say about hard pitches though because as I have said I play exclusively on hard pitches and have no problems getting bowleds and LBWs. You just got to learn to hit that 4m length. As far as seaming pitches are concerned it seems to change from game to game, I've had green pitches that have seamed plenty and I've even noticed movement when bowling on dry pitches. But then I've had green pitches where the ball has done nothing at all.
 
So does that mean the lack of edges is because of the system and not coding, so that's why they are not able to get the edges part right in this version??
There was one beta build which was brilliant and very realistic but that went again. I think there is much much much more in the game that isnt coming out yet because of balancing issues. We get glimpses of what the game could be if everything comes together: they have to keep the window of balance tight but if they can keep widening that window this game will be spectacular...
 
So does that mean the lack of edges is because of the system and not coding, so that's why they are not able to get the edges part right in this version??

As far as I can tell the AI uses almost exclusively double trigger shots. For human players the double triggers have much less risk of edging than non-trigger so I am sure that is a part of it.

Additionally the general set up of pitch physics, impact of weather conditions etc. also effect it and the pitch bits are clearly wrong.

Finally, I've looked at some of the lua script files of the game. They're byte encoded so I can't see everything but I've seen that bowler ability is a factor in generating edges: now we've seen in gameplay that other things being equal you will get more edges with lower rated bowlers - so it appears something in the system is wrong.

I'm coming off too negative, and we've gone way off the thread topic, but the point I'm trying to make is this: areas of the game are good and need tweaking / building on at most; others simply don't work and need redesigning/ rebuilding completely.
 
I suppose the point is that the big patch thread acts as a kind of post mortem, what works, what hasn't worked, etc.

Clearly, edges and AI tactics are some of those areas where you'd say it hasn't worked. Whether that means a ground up rewrite, or substantial tweaks is something I don't know - but there's plenty of things that fall into the category of just needing tweaks. I personally think the control scheme falls into that category - and a key part of my enjoyment of the game regardless of some of the bigger flaws.
 
I suppose the point is that the big patch thread acts as a kind of post mortem, what works, what hasn't worked, etc.

Clearly, edges and AI tactics are some of those areas where you'd say it hasn't worked. Whether that means a ground up rewrite, or substantial tweaks is something I don't know - but there's plenty of things that fall into the category of just needing tweaks. I personally think the control scheme falls into that category - and a key part of my enjoyment of the game regardless of some of the bigger flaws.

Oh I love the controls. My biggest frustration is the act of bowling is amazing , the outcome of the bowling is annoying as hell...
 
From my experience with patching BLC99 and EA07 ,the shots each had an individual file. Contained in these were values for things such as shot power, direction and edge probability. If DBC is set up in a similar manner it should be a case of increasing the edges for the double trigger shots for instance. But even with this done, these shot should be decreased in frequency and non trigger shots increased especially for the longer formats.

The same applied to pitches where there were values for bounce, seam movement and pace among others if I recall correctly.

As you say the fundamentals are wrong in a lot of ways and hopefully getting Matt on board will address these issues in the future.

I disagree with what you say about hard pitches though because as I have said I play exclusively on hard pitches and have no problems getting bowleds and LBWs. You just got to learn to hit that 4m length. As far as seaming pitches are concerned it seems to change from game to game, I've had green pitches that have seamed plenty and I've even noticed movement when bowling on dry pitches. But then I've had green pitches where the ball has done nothing at all.

Would disagree... I'm hitting that length very consistently and it just goes over nearly every time.

I'm not great at this game, in fact if you compare time spent to ability I'm totally shocking, but I'm bowling 125+ overs at the moment on pro, got one bowled, 3 edges (2 short of point, one caught behind off a no ball given when I was in the green) on a hard pitch in good weather. I'm not THAT bad...
 
Just pretend I didn't say this and we can all move on afterwards like it never happened, but how recently have you tried playing with out of the box teams?
 
I just hope they can make the pitches play as they are supposed to play . In Online Games , I would select "Dry Hard Pristine , No Quick Pitch Wear" for a T20 .

Then low and behold when we start the match what do we get ? A crumbly Cracking pitch ????

Something similiar happens when playing longer formats. You see the pitch degrading through the day , save and exit , and the next day when you log in and resume the match against the opponent , voilla ! the pitch is reset again .

Can the New Patch PC Testers confirm if the above two scenarios still play out as above , or have they been adressed ?
 
Finally, I've looked at some of the lua script files of the game. They're byte encoded so I can't see everything but I've seen that bowler ability is a factor in generating edges: now we've seen in gameplay that other things being equal you will get more edges with lower rated bowlers - so it appears something in the system is wrong.
.

That's interesting, what info was there to show that it is a factor in generating edges?

I do feel that I take more wickets with higher rated bowlers than lower rated ones as far as the seamers are concerned.
 
Just pretend I didn't say this and we can all move on afterwards like it never happened, but how recently have you tried playing with out of the box teams?

Funny, I remember saying this a while ago... Looks like Mark knows best!
 
Something similiar happens when playing longer formats. You see the pitch degrading through the day , save and exit , and the next day when you log in and resume the match against the opponent , voilla ! the pitch is reset again .

Can the New Patch PC Testers confirm if the above two scenarios still play out as above , or have they been adressed ?

This I feel could be a big part of the problem regarding pitches. They also appear to revert come the next days play, regardless of saving or not.
 
To me as the unqualified pleb in the street , it looks like such an easy thing to fix in a patch , but maybe I`m wrong .
 
Just pretend I didn't say this and we can all move on afterwards like it never happened, but how recently have you tried playing with out of the box teams?
Fairly sure I never have.

OOTB teams all have minimum attributes so if they play better I wouldn't be inclined to consider that an endorsement of the system.[DOUBLEPOST=1437227984][/DOUBLEPOST]
That's interesting, what info was there to show that it is a factor in generating edges?

I do feel that I take more wickets with higher rated bowlers than lower rated ones as far as the seamers are concerned.

2 variables that stood out were bowleredgequality and overallbowlerability (or similar, don't have the file to hand).
 
Just pretend I didn't say this and we can all move on afterwards like it never happened, but how recently have you tried playing with out of the box teams?
Are you saying they have been worked on recently or am I barking up the wrong Biggs's lovechild?
 

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