OK quite a lot has gone on since I went to bed last night so I'll try and deal with the various points raised an an organised manner.
English
Firstly, and most importantly, I would like to point out that I don't have anything against people who's first language is not English! I was merely pointing out that a lack of proper grammar, punctuation, etc. made it very hard for me to understand the point being made.
'Scripting'
I repeat: all games are what people would call 'scripted'. If they were not, nobody would ever achieve anything in them. This applies a god deal to sports games, but less to things like driving simulations due to the nature of the physical models available. When characters have to intercept moving objects accurately, you pretty much have to force the objects into moving in a certain way.
Back in BLC 99, they probably didn't need to nudge the flight of the ball to line up with the bat, etc., as the graphics were pretty poor so that level of precision is not really necessary. With today's generation of gaming hardware, the graphics are much, much clearer, and also people's expectations have risen, so that the ball really needs to be seen to hit the bat. In BLIC 2005 and BLIC 2007, the path of the ball was obviously changed to make it reach a certain point at a certain time. You could see on the hawkeye that the trajectory of the ball noticeably altered as it neared the floor. In AC09 this is not the case.
Inverse Kinematics - or something similar!
In AC09 the ball does not deviate, but instead the batting animations are altered to achieve the same result. This is evident in the slow-motion replays after having hit a six. This can lead to some quite bizarre bat/hand/body positions momentarily, but I think it's a far better solution than moving the ball (though no doubt this happens a bit too) to hit the bat.
Boundaries
Having had another look at this, I think that the apparently 'non-slowing-down' boundary shot is nothing more that the ball being hit quite a lot harder than with other shots. When I first played the game, I thought it was giving reduced friction to perfectly timed shots, but now I'm not so sure. The jury remains out in my mind!
Just saw Allrounder's new post!
I haven't seen what you are suggesting happens, but I don't doubt that it does. I agree that there should be more playing and missing, but you really do have to understand that these little things have to be done in order to have a playable game. However, it could be done a lot more subtly, and a lot more realistically so it looks like less 'scripting' is going on. This is something that we might get in a patch (playing and missing is something I believe is quite high up on people's priorities) or the next version of the game. Remember that this is just the first of (hopefully) a number of iterations. You have to make PES1 to make PES6.
CaptainOZ
I like the way you slate my supposed intolerance of others by mentioning a 'stuffy British club mentality', and complaining about the language I use. That's so hypocritical it's almost funny. Also, as pointed out above, I was not having a go at his English skills.
Finally, your bold bit about people being 'entitled to their own opinion' is an interesting one. Firstly, I agree in principle. However, if I were to post on here that 'the grass is blue and the sky is pink', I think we can all agree that people would explain to me that I am wrong (at the very least!). Allrounder's point that 'The game has NO PHYSICS system implemented' is factually incorrect so I pointed this out, and in that respect, it is analogous to the blue grass and pink sky example - i.e. piffle.
I used that word just for you.