It's only my opinion, so people can think the opposite
I'm playing TopSpin since the first by Pam on Xbox.
I was so happy to hear this mytic licence will be back 13 years after Top Spin 4.
The 3 first days, it was a banger for me : very nice venues presentation, Alcaraz is hère even he didn't look like the real one.
And baaaaam the big server fail for the first week end.
So i played more TieBreak game and I feel the major difference : the freedom and the script.
When I played TopSpin 2K25, sometimes I want to play hard to win the point and the game makes a shitty low ball to the net than i didn't want. In several occasions, it's like a Quick Time even, you put the button to make a shot and a different shoot is here. It's not acceptable.
Maybe TieBreak have some issues with transitions between some animations, but when I played it, damned the gameplay is free and more simulation. You can make winners, fault. AI need to ne more varied because there are only base liner players. Not enough players like Federer, who goes to the net many times, or on a break ball to push pression on the other player.
TopSpin 2K25 has better animations because there are scripted. I'm sad to say that but it's the truth. Top spin 4 has not this problem.
Hangar 13 has introduced more faults, shorter rallyes, it's nice but they have broken the gameplay with this f***ing timing bar.
I hope my english is nice enough to be understand. French people suck in English