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  1. I

    Cricket Heroes - testing & feedback

    They were springing back on the offside.
  2. I

    Cricket Heroes - testing & feedback

    Zero on the leg-side (and this was in a 3-day game)
  3. I

    Cricket Heroes - testing & feedback

    @kurtkz: You could also look at the running speed between the wickets for the batsman. It's almost impossible to run 3s (since the batsman don't run fast enough). And recently, I've had problems putting fielders on the on-side in field setting (they keep on ending up on the off-side)
  4. I

    Cricket Heroes - testing & feedback

    It happened quite randomly. The AI batsman were setting off for a run, but when the ball was returned to the keeper, there was no batsman standing at that end (crash occurred after keeper broke the stumps).
  5. I

    Cricket Heroes - testing & feedback

    @kurtkz: Got this error log after noticing that both batsman were at the same end of the crease. MESSAGE: Function does not accept floating point Not-a-Number values. STACK TRACE: at System.Math.Sign(Single value) at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) at...
  6. I

    Cricket Heroes - testing & feedback

    @kurtkz: I started playing a couple of 2-day games and the first innings of the game ends after 73 overs (when it should end when either the batting team is bowled out or declares)
  7. I

    Cricket Heroes - testing & feedback

    @kurtkz: In regards to one-day matches, there are a few occasions where there are five fielders outside the ring in the non powerplay overs (when there should be four maximum)
  8. I

    Cricket Heroes - testing & feedback

    @kurtkz: I forgot to mention this awhile back, but for beach cricket: - Both teams should be able to bat their 8 overs out (given that it's still possible to lose runs for wickets). - The score should indicate the number of wickets lost (i.e. the number of occasions the batting team has lost 5...
  9. I

    Cricket Heroes - testing & feedback

    @kurtkz: There were a few occurrences when I ask the batsmen to run for a second run but did not complete the run when the ball reached the boundary (batsmen had crossed and was awarded 6 runs instead of 5). On the run outs situation, I'm playing in arcade mode with the opposition team in...
  10. I

    Cricket Heroes - testing & feedback

    @kurtkz: Just a few things that need adjusting... - On some occasions, the wrong batsman is given out in a run out. The batsman who is closest to the end where the stumps are broken should be given out. - For overthrows that reach the boundary, it should be the number of runs completed by the...
  11. I

    Cricket Heroes - testing & feedback

    @kurtkz: I guess playing conditions could also play a part too? (when it comes to team selection and deciding whether to bat or bowl first after winning the coin toss)
  12. I

    Cricket Heroes - testing & feedback

    @kurtkz: Got this error log (in the middle of simulating an innings of beach cricket) MESSAGE: Attempted to divide by zero. STACK TRACE: at Cricket.Main.GameObject.CommentaryManager.GetEventCommentary(BallStatistics ball, GameInstance instance) at...
  13. I

    Cricket Heroes - testing & feedback

    @kurtkz: Got this error log after reaching lunch on the second day of a test match: MESSAGE: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index STACK TRACE: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument...
  14. I

    Cricket Heroes - testing & feedback

    @kurtkz: I've only tested Test matches so far (so I'm not sure if it also occurs in other formats)
  15. I

    Cricket Heroes - testing & feedback

    @kurtkz: I noticed the pace bowlers are no-balling quite frequently early (happens every time in management mode). EDIT: Noticed the wicketkeeper looks really odd (corrupt texture?)
  16. I

    Cricket Heroes - testing & feedback

    @kurtkz: Test matches.
  17. I

    Cricket Heroes - testing & feedback

    @kurtkz: You might want to look at the deceleration of the ball in the outfield. The ball (even when playing well-timed shots) seems to slow to a stop a bit too quickly (should take longer for the fielder to chase it). EDIT: I recall you might have the fielding attributes set quite high (team...
  18. I

    Cricket Heroes - testing & feedback

    @kurtkz: When facing spinners, they always seem to be bowling the same length (they're bowling quite short lengths, even if I try to ask them to bowl a little fuller in management mode). Just a suggestion, is there a possibility get the spinners to 'drift' the ball in the air? (dependent on...
  19. I

    Cricket Heroes - testing & feedback

    Tried playing a few strokes in net practice (but always happen to keep playing and missing with the back foot hook shot). As well, there seems to still be an issue with resuming games (even games saved on the latest patch, the 'incompatible with the current version' error comes up)
  20. I

    Cricket Heroes - testing & feedback

    Might also want to look at the save game system too... I tried resuming a game which I created recently but it said it was incompatible with the current version (using the latest patch).
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