23 MAY 2011
Hello All, Continuing with this new trend of updating once every 10 days(instead of every 2-3 days), here comes the update. Also please pardon me as me being a developer and doing the development work, I can only think of “updates” from a developer point of view.
So what have we done since the last blog? I would say a hell lot. Lots of code being written, lot of work done by Pradeep on creating 3D models. He has ensured to deliver great work with the minimum turnaround time. But wait…we were working on 2D gameplay screen right? Right, but without subtle 3D elements, the feel wouldn’t be nice. We have some gentle yet pleasing transitions during 2D game play. We have also spent almost 4 days planning out 1 specific model for the screen which is a key model in the 2D screen. We have discussed a lot about the Usability and accessibility of buttons and screens, so hopefully the results should show up when game releases
Now this game is also not built as a standalone game. Its being built on top of a game engine which is being built on top of XNA framework. So think of Game as a house. To build it, we need Doors, Bricks Wood panels etc.. We are also building the Doors, Bricks, Wood panels (read as game engine components).
During this 10 days, we wrote the basic HLSL code too, because our game would be using some cool effects, which is not possible without HLSL. Now in due course we would be improving on this HLSL code and adding lot more. We had always mentioned about easing out modifiability in the game, so some basic structures were built with that in mind.
With a lot more background code in place(the code that handles all processing etc..) and rate at which the weight of Foreground code(the code that makes things display, animate on screen) is increasing, I would dare say – we are extremely happy with the development progress.