3d models for TAOC

if your saying that the viewport pix are better than renders, then i can only assume that you dont know much abt rendering or theres something
seriously wrong..!!

heck, even if you render with the basic default settings...it'll still be times better than the viewport !
I don't want to reply back to this but just say: Read my post again!
I never said if rendering was not good or viewport is better. I just said that my computer shows better graphics on viewport than on rendering.

i specifically mentioned "professional" considering the fact you've more or less completed your stad !!
More or less?
Also, i'll repost the previews in render version.
 
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Actually, JK, there is no reason that the shadows and lighting won't be carried over into the game, as I'm planning on baking that into the textures. What won't be the same is the anti-aliasing quality.

@MS_Dhoni:
Why is it that whenever anyone suggests anything to you about your work, "it's not your fault it's the computer's", or "you meant it to be like that", or some other ridiculous excuse for your lack of knowledge? It gets very tiring very quickly.

JK suggested that rendering should look better than viewport, and he is totally correct. There's not a thread of doubt in that statement. But you still had to argue. Please stop. We've all been very patient thus far.
 
It's been a while since i posted the last update on colombo.I made a pavilion cum stand on my own imagination and also textured the main big (C shaped stand) not textured 100% though and also the sight screen.Comments welcome especially from LC,LM and JK.

2czvszt.jpg

k2bm86.jpg

2jblbx0.jpg
 
On your curved stand, looking at the adboards, I would suggest that there should be about 15-20 ads across that stand, not 4. This makes the scale look wrong, and makes the stand look small.

1 question - where did you get the texture for the nice shiny windows on your pink stand? They look nice and I want them!!

lazy_chesnut added 12 Minutes and 18 Seconds later...

It is is pretty much perfect. If I had to play devil's advocate then:

http://farm3.static.flickr.com/2040/2314755043_faac04b59f_b.jpg
The stand on the far left is slightly more angled than it should be in your creation.

Other than that, you really nailed it. Fantastic work.

I agree. It's really quite hard going from a bunch of reference photos taken from different angles with different zoom levels, to a 3D model, especially when it comes to things like angles of roofs, etc. It really only becomes evident that a mistake has been made when it gets put in with the rest of the stuff - just like the angle of that roof.

I shall put it in my notes and make sure it's sorted before we get to final version. Thanks for the comment. And well spotted!

lazy_chesnut added 6 Minutes and 54 Seconds later...

It's been a while since i posted the last update on colombo.I made a pavilion cum stand on my own imagination and also textured the main big (C shaped stand) not textured 100% though and also the sight screen.Comments welcome especially from LC,LM and JK.

One more thing I've finally been able to put my finger on: the reason why the scale looks quite wrong....

Imagine that there was a cricket pitch inside your ground - it would be about 1/7th the width of the inner grey ring (22 yard pitch, 66 yard boundary at either end, just for a rough estimate). Now look at the thickness of everything in your stand. It's way too thick.

Look at, for example, the big round pole in the bottom left corner. That would be about 6m in diameter (allowing for perspective).

Also, your grey ring (adboards?) has a thickness of about 4/5m which is just way too big.

Look at the stand at the bottom right of the middle pic - the front step of the stand is about 10m high, whereas in reality it's probably less than 1m at a guess.

Even the ads on the stands are way too high. They are probably about 10m high if you scaled up your model, whereas in real life they are probably around 1m.

I don't want to seem like I'm ripping your work apart. But at the moment the scale looks all wrong, and I think it can be easily fixed by changing just a few things.
 
So LC you gonna help me out then???
i have been trying to contact Kartik but he seems to be too busy so can i send my model to you via PM???

And also tell me how to make the boundry rope?
 
1 - don't make a boundary rope.
2 - I am helping you out by suggesting improvements.

Just make things thinner in general so they look in proportion.
 
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1 - don't make a boundary rope.
2 - I am helping you out by suggesting improvements.

Just make things thinner in general so they look in proportion.

LC can you give exact things that should be thinned out,and also the procedure to do that sorry to bother you though.
 
Really, if you can't see what needs to be done yourself then there's not much point in me trying to explain. Well actually, I already did explain. Read through what I wrote in #290 - I've given examples there of what I think needs to be changed.

Even your textures (concrete?) are out of scale. The stands look as though they are made from one concrete block, judging by the size of the stones/discolouration/blemishes in the concrete.
 
@MS_Dhoni:
Why is it that whenever anyone suggests anything to you about your work, "it's not your fault it's the computer's", or "you meant it to be like that", or some other ridiculous excuse for your lack of knowledge? It gets very tiring very quickly.
You really want to start the arguement again? This time it won't be me starting it. Is it my fault my computer has bad graphics? Don't make stupid comments about me using excuses all the time. All i said is that my computer shows better graphics in viewport that in render. I think i know this more than you do because its my computer and i am the one using it. So, please read my posts before posting useless comments.

JK suggested that rendering should look better than viewport, and he is totally correct. There's not a thread of doubt in that statement. But you still had to argue. Please stop. We've all been very patient thus far.
I wasn't arguing with JK. i was letting him know that reason behind me using viewport pics rather than render images. Arguing and explaining are two different things if you don't know that.
 
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You really want to start the arguement again? This time it won't be me starting it. Is it my fault my computer has bad graphics? Don't make stupid comments about me using excuses all the time. All i said is that my computer shows better graphics in viewport that in render. I think i know this more than you do because its my computer and i am the one using it. So, please read my posts before posting useless comments.


I wasn't arguing with JK. i was letting him know that reason behind me using viewport pics rather than render images. Arguing and explaining are two different things if you don't know that.

I really think you need a new graphics card then, dude, cos if you are using Maya then it's just inconceivable the renders could be that bad. Not being harsh, just a pure fact. The images are probably not doing your work justice
 
I really think you need a new graphics card then, dude, cos if you are using Maya then it's just inconceivable the renders could be that bad. Not being harsh, just a pure fact. The images are probably not doing your work justice
I know really! i do need a new graphics card and i am looking for one. My graphic card is that old that its not even in the last at the site where i can update its drivers. My computer is new but the graphic card is old somehow. Also, the graphics of rendering are not bad in my computer, they are just like what Tanmay showed in the pics above but i just thought that the viewport showed better graphics. I never said i was right about that. I looked at is few times and rendering had better graphics, but me posting in viewport pics is not a big deal that we have to start arguing about it. I deleted the previews od viewport and will upload rendering ones. I accepted that i was wrong but LC keeps on accusing me of making excuses which i don't like. Posting viewport pics is not a big deal so calm down.
 
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Your graphics card has nothing to do with either Maya Software or Metal Ray renders. If you try and tell me otherwise, I will be very upset.
 
Your graphics card has nothing to do with either Maya Software or Metal Ray renders. If you try and tell me otherwise, I will be very upset.
Yes it does. Graphic card has to do with almost everything dealing with graphics or picture in computer if you don't know.
What graphics card you have anyways? And I think renders could be done over the CPU too (Even though slow)?
I have ATI Radeon 200 xpress series. But I never said my computer can't render.


--------------------To others-----------------------------------------------
There are some people who can't understand the posts. I posted the viewport pics because I thought they looked better in my computer. Is it illegal to post viewport pics? Its not a big deal and stop making it a big deal.
 
Yes it does. Graphic card has to do with almost everything dealing with graphics or picture in computer if you don't know.

I have ATI Radeon 200 xpress series. But I never said my computer can't render.


--------------------To others-----------------------------------------------
There are some people who can't understand the posts. I posted the viewport pics because I thought they looked better in my computer. Is it illegal to post viewport pics? Its not a big deal and stop making it a big deal.

Right. Directly from the Maya help guide:

someone who knows more than MS Dhoni said:
Software rendering is computed through your machine’s processor.

The same is true of the Mental Ray renderer. It does not utilise the GPU on your computer unless you are using .cg shaders, which I doubt as I expect you don't even know what one is. It is the CPU that does the work.

Now please stop embarrassing yourself and talking complete tripe about things you obviously know nothing about.

While we're on the subject of rendering your work.....your work is terrible, and of an unacceptable quality for a game. I've been very nice to you so far, and have been making suggestions on how you can improve, but you seem more keen on disregarding anything anyone tells you, rather than learning about what you are doing. Now the niceness stops as you continue to think you know more about everything than anyone else.

I'm sure you still think you know more than the people who make the Maya Software renderer, and will argue that the GPU does the work. BUt then again, you are an idiot, so I wouldn't expect anything less.

It would make me so happy if I never had to read one of your ridiculous posts ever again.

Rant over.
 
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