Has anyone noticed a lock file getting created during the game,
x:\Documents and Settings\username\Application Data\Cricket2009.exe.lock
From my understanding, this is to indicate that an instance of program is running already.
And some of the files that has been used during linking,
E:\pulse\data\work\Cricket+2008+-+PC+Code\incremental\cricket2008\Development\Objects\Win32\Cricket2008_Lumped\Release\Cricket2009.pdb
setupapi.pdb
cryptui.pdb
apphelp.pdb
wininet.pdb
dinput8.pdb
crypt32.pdb
wintrust.pdb
imagehlp.pdb
mydocs.pdb
userenv.pdb
dsound.pdb
Definitely .PDB files should have the entire debugging & state information and they are created when linking of the object files happen. My surprise is, the absolute path being used in linking, i.e 'E:\...'.
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From my understanding, when the first search takes place in our E drive(absolute path), & definitely information won't be available ( I have searched in my hard drives whether any information is stored or decompressed during the execution & I didn't find any ). When the embedded path doesn't provide the information, then a search takes place in the location relative to exe file. Probably, the objects are present in that .w32 file.
1) Is there any similar compressions which VC++ can execute? like jar files. The file should open if we can identify that.
2) I can also see that, AC09 programming should have more performance issues from my knowledge by default. Slow running of the game might be due to this reason too which is independent of our computer specs. To enable protection, they have done a long route linking method and thereby slowing down the game.