I already responded to this the other day, as have barmarmy and Jamie from Codemasters, so we're starting to go over old ground again. As we don't implement the DRM used for Steam or Gamesplanet distributions, it's simply not possible for us to provide a beta patch for you guys I'm afraid.
Unfortunately you'll have to wait for the final patch, so for that Codemasters will arrange for the patch to be delivered via Steam and Gamesplanet as well. Please keep in mind that even though owners of the retail DVD are able to download the patch, those of you who are unable to experience the beta in the vast majority of customers, as PS3 and Xbox 360 owners also have to wait for the final patch. Providing a beta for some owners is still going to deliver better results for everyone, because it's going to be pretty well tested and tuned for the final release that you'll all enjoy!
Also, we don't have a firm day for Open Beta 2, but it's likely to be less than a week away. Also, thanks for the great feedback and kind words guys, it's very much appreciated, and we're glad you are having so much fun! :banana2
Yes, the game is a right laugh now, mate! I especially enjoy bowling with spinners, whereas before, that was just annoying and frustrating.
Good post, after all that is the purpose of a beta - to get as many people as possible to
test the patch.
Since you're here, the things that need sorting out the most for me are:
1. The AI are now too cautious when running.
We need to strike that fine balance between the AI taking runs when sensible, but not going mad about it.
2. The front foot/back foot bug is still there - I had a ball bowled full and tried a frontfoot leg glance, but the game got out a big hoik of a backfoot pull and of course, that got me out.
3. LBWs are still very odd. They appeal for balls that are clearly missing, whereas those that are clearly hitting are often given as 'edges', when they were definitely not edges.
4. The AI often bowl a whole over in the same (bad) area, such as a whole over of short balls that are asking to be hooked/pulled, or a whole over of full tosses.
5. And of course, some people are getting 'freezing' issues, but I'm not one of them, so I can't comment on it.
Great job though, you really have improved this game so much!
MasterBlaster76 added 1 Minutes and 42 Seconds later...
I'll say it again, it doesn't matter how realistic it is, if it is too easy it won't last long. Normal mode should be just right and Hard should be too hard at first. Then when you get the hang of it, you move to hard, but still have competitive AI. hard shouldn't be just right at first coz when you get used to it its too easy
THIS IS THE ONLY thing that this patch should be about
I think that would just end up with 'Hard' being way too hard!
But maybe the speed the ball moves at (on screen, not how fast the game says the ball's going) could be sped up a bit for hard?