OK, I finally caved in and downloaded the demo despite it being a very bad idea for me right now due to being so busy with IRL commitments. But I couldn't wait any longer. I have only had a chance to bat so I thought I'd post some comments.
First impressions:
Wow! It looks great! I love how you can see the blades of grass next to the pitch, and the pitch looks great, the SCG stands look great, the Don looks great -- it's all very impressive visually. I really hope that there is a decent amount of work done on pitch variation and on making the pitch deteriorate throughout the match in the final game, because I can't wait to be looking down the pitch and getting that feeling of dread when Sri Lanka or India have thrown up another dustbowl that turns into a 5th day pitch by the tea session on Day One. (Sorry, I couldn't resist.)
I also love that you really feel like the ball is coming down at pace now. On DBC14 I almost exclusively used the bowling cam while batting because I am one of those people who like to imagine I am watching myself bat on TV (I have been since I was a young kid playing Cricket 96 on my PC). However, I do like the idea of viewing from the batsman's perspective, and I fell in love with the close batting view here. I still can't get into the 'pro cam', because I like to see the shots, but I think it might be hard to go back to the bowler's/TV perspective now. It feels so satisfying watching a ball sail over the fence after you nail a lofted drive.
Anyway, onto my views on the mechanics side of things. (Note: I have been playing on Veteran and Legend, depending on my confidence levels. Batsman skill: average)
On pace:
I agree with other folks here that the mid-wicket region seems more accessible now, which is very welcome. On 14 my wagon wheel would be virtually empty in that region a lot of the time.
However, I also agree with those that feel it is difficult to get drives squarer through the covers. I was thinking maybe this is just because the ball machine is bowling quite straight? But maybe it is an issue that's needs to be (or is being) worked on.
I also had an issue with playing back-foot cross-bat shots, particularly pull/hook shots. I feel like this could just be because the short pitch bowling doesn't ever seem to be short enough here to play proper back foot shots. In fact, I have noticed that in seemingly every case you are better off playing the short pitch balls (the red marker balls) off the front foot, and the indicator even says that it is the ideal footwork.
I love that shots off the hip toward fine leg really feel like you are using the pace of the bowling. However, I wonder if there is scope to make it more common for the ball to go finer than it seems to now. It would just be nice if there is some 'natural variation' there, whereby the ball just happens to hit a different part of the bat and go finer.
On spin:
Wow! I loved playing spin on 14 but it feels so good on here. It took me a while to get the hang of sweeping again but I got there and I am loving that we can loft sweeps now. I didn't realise how much I was missing that in 14. (Funny note: I noticed that the indicator doesn't seem to be a fan of the lofted reverse sweep for six. I couldn't help but think of commentators like Tubby Taylor who take every opportunity to tell us how much they don't like the shot, even if it goes for four or six.)
I also highly approve of the advance mechanic. It makes a lot of sense -- I like how you can now premeditate to advance then change your mind at the last second and play a defensive shot from the crease. Brilliant! Also, I'm assuming that advancing and then blocking isn't an option yet, but will be eventually?
Again, I had a problem playing the back-foot cross-bat shots. There seems to be an issue here, but again maybe it's just that the short pitch balls aren't short enough.
Finally, my first impressions of the animations:
Let me first say that I love *almost* all of them -- the drives particularly, though this was the case for me with 14, too. The new additions such as the 'aggressive'-loft-over-mid-wicket/mid-on are wonderful, too. I'm not a fan of the helicopter shot but hey, I'm sure there is a couple hundred million or so Indians who might disagree with me.
Now... I hate to say it, but I feel like the cross bat shots don't look as good as 14. Is that just me? I don't think I got any balls that were short enough in the demo to truly see what they look like but they just don't seem as good to me. I think there is a good chance they look better if you get balls that reach shoulder height.
My other negative point is related to this as well. I don't like the front-foot pull shot that comes out when you play off the front foot into mid-wicket to shortish balls. All the other on-side shots look amazing -- I love them. But this front foot pull shot/hoick thing... I don't know, it just feels wrong. You do see it occasionally IRL but something about it here just looks really inelegant and unrealistic to me. I feel like maybe this is because sometimes it comes out to balls that are too full to pull, because I have noticed that when I see it to shorter balls it looks better. Again, this might also be the issue with the back-foot cross bat shots, as well. Otherwise, I wonder if one option might be to make it so that holding no trigger/bumper just gives you that nice conventional-straight-bat-shot-through-mid-wicket animation, and this hoicky shot is reserved as one of the 'special' shots. Actually, it would make sense for it to only be available as an 'aggressive' shot because I think it's safe to say that whenever you do see it IRL it is played in the air. In fact, that might be why it looks unrealistic to me: not only is it coming out to balls that seem too full to pull but it is going straight along the ground.
Finally, I realise that this might not be all of the shot animations yet, but one shot that I really wished to see (which I felt was a pretty big omission from 14) is the straight bat nudge to third man. I do like the late cut but that is a shot to pace that is a lot rarer than just a straight bat nudge, which you see a lot (particularly in ODIs when there is a bit of pace in the wicket). If a new animation isn't possible then I think an acceptable alternative would be just to use the back-foot drive animation for it.
That's it for now. I hope I didn't sound too negative, because I am really blown away by how good this is already. It is an understatement to say that I am extremely looking forward to getting my hands on the final game -- I think it will be one of my favourite games of all time.
Final, final note: I would just like to throw my two cents in and say I think people need to lighten up a little bit on the forum. If someone has a suggestion that seems petty or unreasonable to you then my suggestion would be to just ignore it. I don't see what is gained from jumping on people and making them feel unwelcome because they happen to really like lots of sunglasses options in their videogames. All it does is clog up the forum (particularly when it turns into a sparring match, as is often the case) and frankly it makes for a slightly unsavoury atmosphere.
To the Big Ant worker ants: thanks for doing such a great job with the game, and with responding to the community. I've said it, and many others have, too, but us cricket tragics are extremely grateful. I will try and contribute more suggestions when I get a chance to play a few more hours.