D
Dutch
Guest
Yea...Unless you have to keep on defending and take singles.....Too tough...But it's fun
Good stuff! IC2010 Is like that too....
Yea...Unless you have to keep on defending and take singles.....Too tough...But it's fun
Good stuff! IC2010 Is like that too....
Editing a file has more to do with just knowing how to use a hex editor. C07 files were either in ASCII format or in random access binary files. global.db is neither of them. Trial and error won't work with it. The only way to reverse engineer the format is to open the game in a debugger and step through the code as it reads the file. That is not as easy as you believe.well somone like harry_potter fan or tutsi can easily edit global.db since they have experience with hex-editor and gameplay editing but sadly both aren't around
Aren't you supposed to give some sort of credit to the author of the late pitch point for the global.db file and also for helping with removing a couple of the elements of the HUD?here it is :happy
never mind@Sachin_Phoenix yeah i have applied your Yuvraj face in the game, it looks brilliant. I hope you wont mind i am using it in the video. I never realized this until now.
Editing a file has more to do with just knowing how to use a hex editor. C07 files were either in ASCII format or in random access binary files. global.db is neither of them. Trial and error won't work with it. The only way to reverse engineer the format is to open the game in a debugger and step through the code as it reads the file. That is not as easy as you believe.
Aren't you supposed to give some sort of credit to the author of the late pitch point for the global.db file and also for helping with removing a couple of the elements of the HUD?
The difference is in the way the data is supposed to be interpreted by the processor. The PE(exe) format is well documented and global.db is not. A hex editor doesn't tell you how to interpret data. You need to learn that by reverse engineering. In case of simple formats, mere observation is sufficient but for complicated files you need to step over the code accessing the file and draw conclusions from observing how the data is used.but is it not like the .exe files we open in hex editor?what are the differences
The difference is in the way the data is supposed to be interpreted by the processor. The PE(exe) format is well documented and global.db is not. A hex editor doesn't tell you how to interpret data. You need to learn that by reverse engineering. In case of simple formats, mere observation is sufficient but for complicated files you need to step over the code accessing the file and draw conclusions from observing how the data is used.
Editing a file has more to do with just knowing how to use a hex editor. C07 files were either in ASCII format or in random access binary files. global.db is neither of them. Trial and error won't work with it. The only way to reverse engineer the format is to open the game in a debugger and step through the code as it reads the file. That is not as easy as you believe.
Aren't you supposed to give some sort of credit to the author of the late pitch point for the global.db file and also for helping with removing a couple of the elements of the HUD?