Ashes Cricket 19

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I would suggest adding Spin/Fast/Swing to Batter skillset. It may determine how well the Batter can do against the different bowling.
This way the runs scored by batter can also be controlled, as a Spin specialist would score more off of spinners and less off of pacers and vice versa.

Also the opposition would have a fair chance to get the batter out. Knowing the batter's 'weak shot' isn't much help while bowling in my opinion.

Good point there. Definitely will be a nice addition.
But weak shot would give fair idea what line length to bowl.
 
Good point there. Definitely will be a nice addition.
But weak shot would give fair idea what line length to bowl.
Not really it’s a pointless stat

It’s just the lowest value for the batsman’s shots

Eg
Set all batting stats to 100
Make driving 99

Batsman’s weakness is ‘driving’
 
Not really it’s a pointless stat

It’s just the lowest value for the batsman’s shots

Eg
Set all batting stats to 100
Make driving 99

Batsman’s weakness is ‘driving’
But still it would be your best chance of getting him out. Ie making him drive.
 
But still it would be your best chance of getting him out. Ie making him drive.
How do you approach someone that has Special Shots as their weakness?

I'd sooner be able to pull up a profile of my bowlers and batsman (and opposition) - to see their strengths and weaknesses in game. It always strikes me as stupid that you can't see what your bowler is good during a match.

But I do remember it being far more rewarding in the first Don Bradman where you could see the weakness is 'Back Foot', so you can pitch it short.
 
How do you approach someone that has Special Shots as their weakness?

I'd sooner be able to pull up a profile of my bowlers and batsman (and opposition) - to see their strengths and weaknesses in game. It always strikes me as stupid that you can't see what your bowler is good during a match.

But I do remember it being far more rewarding in the first Don Bradman where you could see the weakness is 'Back Foot', so you can pitch it short.
I agree, special shots doesn't make sense at all. But all the others does. For example Back foot weakness can be further divided in to two - pull/shot and cut shots. Hence help to decide the line in addition to the length. Having said that, I'm not sure if the game actually takes any of this into consideration as weakness. I guess it's used more to determine what shots will played frequently rather than what shot will lead to the batsman's dismissal.
I do like the idea of having something determine spin/pace/swing batting skills. Along with it, weakest shot and also indication of front/back foot dominance would be a nice addition.
Not really sure what do with special shots though.
 
I agree, special shots doesn't make sense at all. But all the others does. For example Back foot weakness can be further divided in to two - pull/shot and cut shots. Hence help to decide the line in addition to the length. Having said that, I'm not sure if the game actually takes any of this into consideration as weakness. I guess it's used more to determine what shots will played frequently rather than what shot will lead to the batsman's dismissal.
I do like the idea of having something determine spin/pace/swing batting skills. Along with it, weakest shot and also indication of front/back foot dominance would be a nice addition.
Not really sure what do with special shots though.
The skills don't make much sense to me. There are basically six shots or shot types that have a skill rating. So does Drive cover every single type of drive? Back foot and front foot?

It would seem to offer greater variety if shots were grouped as Straight Bat, Cross Bat, Front Foot, Back Foot, Off Side, Leg Side. At least that way you could see that a batsman might be good at driving on the front foot but not on the back.

I'd love to see skills cover these areas. I'm sure there are others that'd be useful to include that I've missed.

Technique
Straight Bat, Cross Bat, Front Foot, Back Foot, Off Side, Leg Side, Spin, Pace, Swing, Seam, Footwork, Timing, Attack, Defence

On top of that some Mental stats would be good, things like aggression, adaptability to match situations, things that effect strategy, confidence in matches etc.
 
Hi
I have 2-3 suggestions
1. A bowler can’t have all the skills like a particular finger spinner bowling off spinners can’t bowl ridiculous doosras. Not all finger spiders have this quality. So bowling doosras, sliders , flipper, googly should depend upon the rating and quality of the bowler. Same goes for the fast bowlers
2. Once a batsman confidence increases , an option comes where batsman can see bowlers wrist and try to read what the bowler is bowling( inswing, outswing, doosra, googly). So there has to different animations of wrist positions of bowlers .
3. Different bowling styles, added different bowling actions, smooth fielding animations
 
In short, there is lot of scope for improvement from Ashes 17 to the next meaningful release. Hope @BigAntStudios addresses it promptly.
 
The one thing that can help is looking at the scoring wheel of the batsman. They do, in most cases have the habit of scoring wherever they can, but it does sometimes help.

It's one area where having different batsman skills or preferences (straight bat, cross bat, leg side, off side etc) could help. If you can use the wheel or other data to pin point weaknesses. Pressing the button to bring up weaknesses, if it instead brought up batsman info, the specific wheels or pitch maps (the one which shows where ball pitch and how they scored from the delivery). You could scroll through them and try and figure out the best way to attack a player. You could even have a toggle for something that highlights their strong and weak zones. Have it on if you want the extra help, have it off if you want to think your way through and deduce your own strategy.
 
Weakness should not mean that batsman will always get out playing a shot in his weak spot. Sometimes even his strength could be his weakness like a full hall which swings even thought the batsman prefers front drives, he will edge it and get out.
 
Weakness should not mean that batsman will always get out playing a shot in his weak spot. Sometimes even his strength could be his weakness like a full hall which swings even thought the batsman prefers front drives, he will edge it and get out.
Completely agree. What I'd like to that you can target particular areas or use particular bowlers against batsman.

Example; pitching it up straight to a Joe Root. He seems to struggle in that area.

If a batsman had an assigned weakness against a bowler type (e.g. SLA) it could be that a play and miss causes a bigger reduction in confidence than against other bowlers. Equally it could be that if they play a good shot against that type of bowlers their confidence increase more. I really think there needs to be a way that you can unsettle batsman, even those that are set. Maybe there needs to be, in addition to confidence, something to do that measure how settled a batsman is. Unsettled batsman have bigger drops in confidence for example.
 
Completely agree. What I'd like to that you can target particular areas or use particular bowlers against batsman.

Example; pitching it up straight to a Joe Root. He seems to struggle in that area.

If a batsman had an assigned weakness against a bowler type (e.g. SLA) it could be that a play and miss causes a bigger reduction in confidence than against other bowlers. Equally it could be that if they play a good shot against that type of bowlers their confidence increase more. I really think there needs to be a way that you can unsettle batsman, even those that are set. Maybe there needs to be, in addition to confidence, something to do that measure how settled a batsman is. Unsettled batsman have bigger drops in confidence for example.
Like a temperament meter?
 
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