Ashes Cricket described - part 4

Well the producer of the game, one of the guys "on the couch" in the videos, left them and went to Screen Australia back in March.

"NEW INVESTMENT MANAGER
Welcome to Justin Halliday, who joins Screen Australia as the Investment Manager for our new Interactive & Multi-platform Unit this week. Justin has worked in games development in Melbourne for over 20 years. He started in the industry at Beam Software, working on titles for the original Nintendo Entertainment System, and since then he has held roles as a designer, producer and creative director on over 20 games for consoles, computers and mobile platforms. Most recently, he was the Creative Director at Trickstar Games."

Screen Australia News March 2013
 
Not sure how you are supposed to legitimately be stumped in a game with no front/back foot control that locks you to the crease.

Isn't there a 'advance down the wicket' button?

Also have you seen rain in the game yet? I'd be amazed if they've managed to implement D/L properly.
 
Maybe they were just simulating matches all the time, not actually playing the game through? Because in the simulated match (as Matt showed) it all looks reasonably normal... far from it when you're actually playing the thing? The bigger question is what have they been DOING since July?

I've got an even better one... what exactly were they doing for the last 2-3 years?
 
...getting the keepers head to stay on his body?
 
Not saying there is any conflict but Justin's move later paid off for Trickstar (handsomely):

Media Releases 2013: Creative games supported by Screen Australia - notably, "Rotorhead (VIC) Trickstar Games"

Creative games supported by Screen Australia

ROTORHEAD
Genre Action, first-person shooter
Trickstar Games
Developers Mike Fegan, Tony Parkes, Andrei Nadin, Tommy Mayer
Synopsis Rotorhead is an action flying game with fast-paced, action-oriented cinematic gameplay, which places the player in command of one of the most deadly pieces of military hardware ? an assault gunship. Take control of the sky as you and your squad ? a crusty band of ex-special-ops warhorses known collectively as ?Rotorheads? ? make sure no man is left behind.
 
Rendering enough fabric so everyone can have long sleeves
 
Isn't there a 'advance down the wicket' button?
Nope. There's four buttons, lofted, attacking, defensive and leave. Other than that, you've just got the analogue stick.

Something I'm about to try and put together is filming the controller while I play the game, just to try and give a sense about the timing issues.

Also have you seen rain in the game yet? I'd be amazed if they've managed to implement D/L properly.
Nope - I've also not seen night in a day/night game. I've had the lights on in Auckland, but only because the weather was gloomy.
 
They should have duckworthed the crap out of it and had you never take the field, "one bug to bind them all"...
 
Nope - I've also not seen night in a day/night game. I've had the lights on in Auckland, but only because the weather was gloomy.

It's reaching a point where it is easier to list the things they've done correctly.
 
Not saying there is any conflict but Justin's move later paid off for Trickstar (handsomely):

Media Releases 2013: Creative games supported by Screen Australia - notably, "Rotorhead (VIC) Trickstar Games"

Creative games supported by Screen Australia

ROTORHEAD
Genre Action, first-person shooter
Trickstar Games
Developers Mike Fegan, Tony Parkes, Andrei Nadin, Tommy Mayer
Synopsis Rotorhead is an action flying game with fast-paced, action-oriented cinematic gameplay, which places the player in command of one of the most deadly pieces of military hardware ? an assault gunship. Take control of the sky as you and your squad ? a crusty band of ex-special-ops warhorses known collectively as ?Rotorheads? ? make sure no man is left behind.


Well that's... interesting. :rolleyes
 
Well that's... interesting. :rolleyes

Even more interesting, I've found twitter accounts of the Trickstar programmers :D

They mention 'Memory leakage' and 'Bug squashing'.
 
Well the producer of the game, one of the guys "on the couch" in the videos, left them and went to Screen Australia back in March.

"NEW INVESTMENT MANAGER
Welcome to Justin Halliday, who joins Screen Australia as the Investment Manager for our new Interactive & Multi-platform Unit this week. Justin has worked in games development in Melbourne for over 20 years. He started in the industry at Beam Software, working on titles for the original Nintendo Entertainment System, and since then he has held roles as a designer, producer and creative director on over 20 games for consoles, computers and mobile platforms. Most recently, he was the Creative Director at Trickstar Games."

Screen Australia News March 2013

That means he made this gem:


Decided that in lieu of gameplay I'd show the brilliant menu music.
 
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