Wilburella
Banned
- Joined
- Nov 25, 2017
Can someone tell me if its possible to advance a spinner and defend ?
yes you can just pull back on the right stick (classic controls)Can someone tell me if its possible to advance a spinner and defend ?
The wides issue during short ball really needs to be sorted.
I am playing hardest legend
In 53 runs from 5.1 overs, there are already 28 wides. Ofcourse some have gone to the boundary.
Played a 50 over, reduced to thirty per side. Me and the AI both conceded 11 extras (five wides for the AI). Perhaps a little excessive but when I'm conceding the same it doesn't bother me.It's a carryover from DBC 17 where you could barely bat an odi innings without AI conceding 50+ in extras. I doubt "match difficulty" has much impact as I saw similar results across PRO & VETERAN difficulty levels as well.
Played a 50 over, reduced to thirty per side. Me and the AI both conceded 11 extras (five wides for the AI). Perhaps a little excessive but when I'm conceding the same it doesn't bother me.
I can see where you're coming from. I've been playing on legend and I don't really feel that pressure building until the back end of an innings - second or third spells for bowlers. I can only think this is because their confidence levels have built up so they are bowling better balls.It bothers me coz AI never exerts any pressure in shorter formats the way it happens in actual matches. You know the next 5 wides or a series of wides is just round the corner and coupled with AI bowling generally all over the place runs are easy to come by. AI bowling (along with the fields) needs to be tightened so there are no freebies on offer - at least on Legend match difficulty. If folks want easy runs on offer they should be able to do so while playing on 'Amateur' or 'Pro' difficulty levels but I don't find any change across match difficulty levels. TBH at the moment i don't even understand why have the match difficulty in place coz it doesn't impact batting/bowling/fielding difficulty and everything else seems to be the same no matter the "match difficulty level".
Combined with AI fields that have too many large gaps I easily chased down 200+ inside 30 overs for the loss of one wicket. I think I might have hit a couple of sixes every now and then but most of it is just steering it into the gaps.
EDIT: From what I can assess in my readings of reviews here, most of career mode is similar to DBC 17. If someone would like to share a feature that wasn't available in 17's career that is present for Ashes Cricket, that would be great. Thanks all.
With regards to AI fields, in dbc 17 i used to make good custom fields and the AI would choose custom fields. It solved most of the problem in terms of poor AI field placements. But post patch 2 or 3 in dbc 17, AI stopped choosing custom fields (it is the same in ashes cricket). The major problem is that AI does not have good fields to choose from most of the times. I wish they bring back the feature of AI choosing custom fields. It would solve most of the issues relating to poor AI field placements.And that's the reason I've shelved the game for now and am waiting for the patch coz the game in its current state does not lead to competitive matches. Chasing 300+ feels as if you're chasing 160.